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Error when loading up map in my server

Closed v1.3 v1.4

Reziem
Reziem

Posted (edited)

AIInformationZone performing complete refresh, please wait...

22:53:30

Monument Navmesh Build took 25.74 seconds

22:53:32

NullReferenceException: Object reference not set to an instance of an object
at ResourceDepositManager.GetOrCreate (UnityEngine.Vector3 pos) [0x00005] in <dfb03e437549447ab5098df8c3d1359f>:0
at MiningQuarry.ServerInit () [0x00021] in <dfb03e437549447ab5098df8c3d1359f>:0
at BaseNetworkable.Spawn () [0x00035] in <dfb03e437549447ab5098df8c3d1359f>:0
at BaseEntity.Spawn () [0x00000] in <dfb03e437549447ab5098df8c3d1359f>:0
at BaseEntity.SpawnAsMapEntity () [0x00096] in <dfb03e437549447ab5098df8c3d1359f>:0
at ServerMgr.SpawnMapEntities () [0x00015] in <dfb03e437549447ab5098df8c3d1359f>:0
at ServerMgr.Initialize (System.Boolean loadSave, System.String saveFile, System.Boolean allowOutOfDateSaves, System.Boolean skipInitialSpawn) [0x0002c] in <dfb03e437549447ab5098df8c3d1359f>:0
at Bootstrap+<StartServer>d__21.MoveNext () [0x0030c] in <dfb03e437549447ab5098df8c3d1359f>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <8aebd7627ade4efeae84aca54d1d32ad>:

I am using dropbox to load up the map. Using it's share link with dl=1
Then the server just gets stuck here and never fully loads up. Not sure if it is a map issue or server setting issue. I'd love some help! thank you 🙂

Edited by Reziem
  • Like 1
Ionut Shiro

Posted

Good afternoon

Did you place the MAPLOCK.cs plugin in your oxide folder?

Reziem

Posted

Dang, I am an idiot. I completely missed seeing that. Let me try again real quick.

Ionut Shiro

Posted

Sure but please make sure to delete the map file from your server folder that was generated already otherwise your server will still not boot , the one you have on your server will be corrupted otherwise!

Also for a faster response if i don't see or answer too late here you can join my discord too https://discord.gg/k34CanSE

If i'm on phone there i'm available 24/7

Ionut Shiro

Posted

Changed Status from Pending to Work in Progress

Ionut Shiro

Posted

Also let me know if it worked so i know if i close this ticket or not by the way!

Reziem

Posted

Sorry for the long wait on my reply. It appears to be working but seeing a lot of this in my console windows.
Like hundreds of them. But it appears the server is up and running. I have not verified if it is joinable since I still at work. I will test here in a bit.

 

:28:28

Failed to create agent because it is not close enough to the NavMesh

16:28:34

Failed to create agent because it is not close enough to the NavMesh

16:28:39

Failed to create agent because it is not close enough to the NavMesh

16:28:42

Failed to create agent because it is not close enough to the NavMesh

16:28:46

Failed to create agent because it is not close enough to the NavMesh

16:28:50

Failed to create agent because it is not close enough to the NavMesh

16:28:55

Failed to create agent because it is not close enough to the NavMesh

16:28:58

Failed to create agent because it is not close enough to the NavMesh

16:29:03

Failed to create agent because it is not close enough to the NavMesh

16:29:07

Failed to create agent because it is not close enough to the NavMesh

16:29:12

Failed to create agent because it is not close enough to the NavMesh

16:29:19

Failed to create agent because it is not close enough to the NavMesh

16:29:26

Failed to create agent because it is not close enough to the NavMesh
 

Reziem

Posted

So I got home and confirmed I can't join it. It almost full load when I join then fails on this error within the game image.png.c2d63a598d9bf2556c852cb824b8d8b9.png

Ionut Shiro

Posted

That error is not fixed , apparently map still had splash present on it , i removed it now so you shouldn't have anymore issues joining as for the error i pressume it's from a plugin that tries to spawn an NPC on map as i have no npc spawns on the map myself. i will mark this as solved now!

Ionut Shiro

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to v1.4

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