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ChaosNPC Compatibility

Closed 1.1.8 1.1.9

OldRusty
OldRusty

Posted

Hi there I use ChaosNPC to handle some of the NPC's my Chaos Code plugins use, in its documentation it says
"For those running TruePVE or similar plugin, You will need to add a exclusion for the specific type of NPC this plugin uses which is CustomScientistNPC"

 

Can you tell me if it is possible to do this, and if so how and where do I do this because I am seeing the following errors being thrown up from time to time.

 

1:03:24

Warning

System.NullReferenceException: Object reference not set to an instance of an object at BaseAIBrain.JoinGroup (IAIGroupable leader, BaseEntity leaderEntity) [0x00006] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseAIBrain.AddMember (IAIGroupable member) [0x0008e] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseAIBrain.UpdateGroup () [0x000b1] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at BaseAIBrain.Think (System.Single delta) [0x0004e] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at Oxide.Ext.ChaosNPC.CustomScientistBrain.Think (System.Single delta) [0x00056] in :0 at BaseAIBrain.DoThink () [0x0000d] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at HumanNPC.ServerThink (System.Single delta) [0x0001a] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at Oxide.Ext.ChaosNPC.CustomScientistNPC.ServerThink (System.Single delta) [0x00000] in :0 at NPCPlayer.ServerThink_Internal () [0x0000d] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at HumanNPC.TryThink () [0x00000] in <4884905e86504ab6ae5a13297a5a4ba5>:0 at AIThinkManager.DoProcessing (ListHashSet`1[T] process, System.Single budgetSeconds, System.Int32& last) [0x00014] in <4884905e86504ab6ae5a13297a5a4ba5>:0

Thanks in advance

Old Rusty.

Iftebinjan

Posted

Changed Status from Pending to Work in Progress

Changed Fixed In to Next Version

Iftebinjan

Posted

ChaosNPC Compatibility Will be added on the next update

Iftebinjan

Posted

You can check the latest version and let me know if its fixed or not

Iftebinjan

Posted

Changed Status from Work in Progress to Closed

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