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Auto Turret setting reverting on their own

Closed 1.0.1

JohnnyHalfwit

Posted (edited)

Hi there, plugin works wonderfully except after a while the turrets stop working again. My server restarts every 24 hours and it works upon server shutdown and server restart but then a few hours later the turrets will stop working until I reload the plugin manually.

I then added (through AutoCommands UMOD) - An exception to reload the config file every time the server restarts, and everytime someone joins or leaves the server to try and fix this issue but my players are still reporting that randomly throughout the day, they will load in to find their turrets not working again.

I have added autoturretinterference.default  to group "default"

This is my config file for Unlimited turrets with no Interference:

{
  "Remove interference for server auto turrets: default true (Useful for Raidable Bases or events)": true,
  "RolePermission": {
    "default": {
      "Player Auto Turrets without interference limit": 99,
      "Radius within which the system checks for other turrets (lower = more turrets)": 0
    },
    "vip1": {
      "Player Auto Turrets without interference limit": 99,
      "Radius within which the system checks for other turrets (lower = more turrets)": 0
    },
    "vip2": {
      "Player Auto Turrets without interference limit": 99,
      "Radius within which the system checks for other turrets (lower = more turrets)": 0
    },
    "vip3": {
      "Player Auto Turrets without interference limit": 99,
      "Radius within which the system checks for other turrets (lower = more turrets)": 0
    }
  }
}

Edited by JohnnyHalfwit
Added line
Scalbox

Posted

HI
Thanks for the report. I'll do some tests right away to fix the problem

Scalbox

Posted

But what do you mean that the turrets don't work, do you mean that all the player's turrets don't work? Are there still some left on? Then I would ask you to put at least 1 meter as the radius and let me know how it goes.
Thank you

Scalbox

Posted

If you use it the way you use it, the plugin makes little sense because it would be enough to use the rust settings:
sentry.interferenceradius 0
sentry.maxinterference 99

Scalbox

Posted

Changed Status from Pending to No Response

JohnnyHalfwit

Posted

Will change it to 1 and see what happens, so far I haven't heard any complaints from my players but when I was using this on a different server with the same config - it was reverting back to traditional settings on it's own.

JohnnyHalfwit

Posted

And by turret limits not working - I mean that the turret settings are reverting to default for some reason. That being said, this has not happened yet (to my knowledge) in my new server

Scalbox

Posted

maybe that server has some plugin that conflicts, in any case let me know how it goes.
Thank you

Scalbox

Posted

Changed Status from No Response to Closed

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