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Extended Mag Buff Conflict

Closed 1.4.9

HellHunter
HellHunter

Posted

I had excluded Rocket Launchers from Extended Mag buff as I am using https://umod.org/plugins/firearm-modifier to custom modify my launcher reload capacity.

 

When players are granted this extended mag buff, the bonus from Firearm Modifier gets overridden even thought it was excluded in SkillTree Config.

 

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imthenewguy

Posted

rocket.launcher is the item shortname, not the prefab shortname. Try rocket_launcher.entity

HellHunter

Posted

I changed it to the prefab name as you suggest still having the same issue, launcher reloads to 1 only

Would there be a way if we add it to the excluded list, the plugin just ignore it entirely instead of enforcing vanilla limits.

image.png.438804a94540a7b142a28cae05c8365a.png

imthenewguy

Posted

If that's the case, then the plugins most likely aren't compatible. You will need to either stop using the fire-arm modifier plugin, or set the extended mag perk in the SkillTree config to enabled: false.

  • Like 1
HellHunter

Posted

Noted thank you, hopefully there is something that you can work, out as the original intent was to increase launcher reload capacity to 3x without making all other weapons to 3x.

  • Like 1
imthenewguy

Posted

Changed Status from Pending to Closed

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