Jump to content

When using kits, NPCs do not attack

Closed 1.1.8

Flint Monkey
Flint Monkey

Posted

Hi @Sabby,

I set up a few kits for PumpkinHead and CornHead, and when enabled, neither NPC attacks. Instead, they back away from the player and then eventually come back but do not hit/attack the player. I have tried multiple kit options... one with a shotgun, one with a knife, and one with a chainsaw. All have ammo/fuel if applicable and the kits work (attack) with other plugins (BotReSpawn, for example). Any ideas on what's going on here?

Thanks!

Krungh Crow

Posted (edited)

they are scientists but ill do some testing with weaponequips.

botrespawn builds a big monobehaviour around the npc's and cannot be compared to regular scientists or scarecrows used in smaller plugins.
Scientists dont have any behaviour for melee weapons

Edited by Sabby
Krungh Crow

Posted

Changed Status from Pending to Closed

Flint Monkey

Posted

Are there specific weapon options that should be included in the kits for them to work properly?

Krungh Crow

Posted (edited)

you run carbon server ? kits work as any other (best weapon slot would be the first one but thats autodetected)
Scientists have no support for melee weapons btw

 

Edited by Sabby
1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.1k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.