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Plugin is not working right?

Closed 3.3.1

Chill Roleplay
Chill Roleplay

Posted

Hello i am having issues with protected bases being damaged, A player woke up half of base including tc was gone.

I have Tested Zombie Hordes
meteor strikes
all the fireball types I can think of 
torpedos everything and cannot figure out how it was broken in the night

 

Mr01sam

Posted

You could try checking the ledger logs to see what happened to the balance.

If you want more info you could Enable Logging in the config, it will generate a bunch of event logs that should tell you what's going on with the toolcupboards.

Chill Roleplay

Posted

ok i have enabled them for now also noticed this could this be the issue?
image.thumb.png.70867557c8c5d07f1955edbd0c70d0c7.png

Chill Roleplay

Posted


  "Protection Settings": {
    "Protected entities": {
      "Buildings": true,
      "Deployables": true,
      "Traps": false,
      "Loot Nodes": false,
      "Authed Players": false,
      "Unauthed Players": false,
      "NPCs": false,
      "Animals": false,
      "Vehicles": true,
      "Horses": true,
      "Electrical": true
    },
    "Protected from": {
      "Authorized Players": false,
      "Unauthorized Players": true,
      "Attack Heli": true,
      "NPCs": true
    },
    "Protection levels": [
      {
        "Rank": 1,
        "Online protection percentage (0-100)": 100.0,
        "Offline protection percentage (0-100)": 100.0,
        "Hourly cost per authorized player": 0.0,
        "Hourly cost per floor": 0.0,
        "Hourly base cost": 4.0,
        "Cost per damage protected": 0.0,
        "Max protection time (hours)": null,
        "Delay for offline protection (seconds)": 0,
        "Delay after taking damage (seconds)": 0,
        "Damage resets timer when owner is offline": true,
        "Allow tugboat protection": true

Mr01sam

Posted

That OnEntityTakeDamage hook could actually be the culprit. Basically, NpcSpawn is saying YES this entity needs to take damage and RaidProtection is saying NO it shouldn't take damage - and this conflict could be leading to something taking damage when it shouldn't be.

Chill Roleplay

Posted

so this wont prob work well for me? a large percentage of my plugins require npc spawn

Mr01sam

Posted

Let me see if there's something I can do about it. I'll DM you

Mr01sam

Posted

Closing this for now - we believe this to be a conflict with NPC Spawn. Waiting for confirmation before a fix is implemented.

Mr01sam

Posted

Changed Status from Pending to Closed

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