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Cost per damage protected small vs. big base (bleed)

Gremlins 3.3.1

RustCore
RustCore

Posted

This is more like a suggestion to implement such an option.

I have a 5x PVP server. You can get scrap i would say faster as normal.

I tested your plugin and it does a good job with the options and interface. But...

I have now the following problem. I have for example base A and base B.

Base A is a small base with lets say 100 floors. Base B is a big base with 2000 floors. I set the bleed to 1.0 in this example.

I also work with cost per floor so biger clans have to pay more. The Problem i have is now both bases get the same bleed damage.

What does that mean. Base A has 2000 scrap in the TC and base B 40000. To raid  base B untill the scrap is drained, i need 20X more explosives then compared to base A.

That means more Scrap inside the TC is also harder to raid or to drain the scrap.

I come up with 2 solutions to handle this. Maybe.

1. Scale the damage according to the number of floors. More floors more drain.

2. Set a fix number how much damage the base can get until it can be raided. Ex. 1000 is the buffer bleed is set to 1.0. 4 C4 later the buffer is gone also with the scrap that was inside the TC. Now it is not protected anymore.

Thanks.

Mr01sam

Posted

Thanks for the suggestion, I understand the problem you're describing and I'll give it some consideration for the next update.

I'm going to start marking suggestions as "gremlins" because there's no suggestion tag, just FYI.

Mr01sam

Posted

Changed Status from Pending to Gremlins

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