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Motionless animals

Closed 1.0.5 1.0.7

pookins
pookins

Posted

I thought i would try out the plugin and adjusted the config to what i wanted, it loaded ok and confirmed population amounts BUT the animals do not move around at all,  and do not attack even if i stand directly in front of them (?) i will try again later today and get some screenshots to demonstrate, as an example (customai) i ventured to an offshore island as was attacked by a bear and a wolf and whilst killing them was killed by a fast moving stag, on my return (for corpse) i was attacked by a boar, my mate was killed by a chicken 🙂

Krungh Crow

Posted

animals wont move if u ported around in vanish and unvanish i have not changed the the immobile animals in the plugin.
i set the chance to flee to 0 so that could be it i could change it to treshold instead

pookins

Posted

2 hours ago, Krungh Crow said:

animals wont move if u ported around in vanish and unvanish i have not changed the the immobile animals in the plugin.
i set the chance to flee to 0 so that could be it i could change it to treshold instead

I dont use vanish at all, spacer.pngspacer.png

pookins

Posted

and an encounter using customai though i would much prefer using yours 🙂  you can also see the huntsmen alongside the bear, boar,chicken and stag, lucky i had a full magazinespacer.png

Krungh Crow

Posted (edited)

they move on my test server they do pause (confusion) when reaching original treshold then attack again
i have to think of a complete monobehaviour to make them agro allways and dont give up on attacks

Edited by Krungh Crow
pookins

Posted

I thought that the new AI from Facepunch would resolve the issue but i unloaded CustomAi and loaded this one again , But found the animals still dont move , i actually walked past a wolf and a bear with no response so i thought i would try an experiment and walked about 30 feet away from the animals, unloaded Backtothewild and reloaded CustomAi and was immediatly attacked by both animals, You might wonder if it works so well why would i change but the reason is "they attack everything except scientists"  they decimate my botspawn etc bots ,

Krungh Crow

Posted

all backtothewild does is alter stats vs customai which built its own behaviour and if u set server variables to ai.move false ai.think false then there will be issues

pookins

Posted

 Thanks for the fast reply but i already checked variables and they are both set to true.

  • Like 1
pookins

Posted

Sorry to say that after the last update the animals are still motionless and will stand in front of you without attacking and they all seem to spawn with VERY low health

Krungh Crow

Posted (edited)

works perfect on my testserver.
Do you have any other animal related or navmesh related plugins running ?
I might have to remove the no run section and see if it could still be a issue

Edited by Krungh Crow
Krungh Crow

Posted

Changed Status from Pending to Work in Progress

pookins

Posted

2 hours ago, Krungh Crow said:

works perfect on my testserver.
Do you have any other animal related or navmesh related plugins running ?
I might have to remove the no run section and see if it could still be a issue

Not sure if they are navmesh related but i have Botspawn/DangerousTreasures/GuardedCrate/FancyDrop running

  • Like 1
Krungh Crow

Posted

Changed Status from Work in Progress to Closed

Changed Fixed In to 1.0.7

pookins

Posted

Sorry to see that as they still dont move.  😞

Krungh Crow

Posted

thats the native rust AI.
To add a whole MonoBehaviour for the animals To BackToTheWild is a bit mutch

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