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My Loot Tables are broken after adding these bases

Closed 1.0.0

Hello, I added these base files to my data/copypaste folder and then added each base name to data/RaidableBases/Profiles/Nightmare Bases.json and got them spawning super easily. I didn't touch any of my loot table files at all. 

Now some NM raids are spawning with over 400,000 HQM in their TC (this is a completely insane amount compared to the usual). 

I have checked my base loot and difficulty loot tables and none of the values have changed nor reflect such a large amount of HQM.

I see in the product description that it mentions some kind of demo loot (Default_Loot.json) but that file just contains an empty set of brackets and nothing else. 

 

This really has me stumped, any help is greatly appreciated.

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thanks for the quick response. Which file would I find this option? I'm looking now....

 

Edit: found it. Thanks so much!

Edited by 0athbound

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This creates files in the Editable_Lists folder for each difficulty that contain every item in the game. Edit each file and set the amounts for the items that you want to spawn, and remove those that you do not want to spawn. It may look intimidating editing a list of 660 items, but don't underestimate how easy it is to delete items from a list compared to adding each one manually.

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I would recomand to read the plugin raidable bases, i only make the bases i dont use the plugin my self.

Or ask the plugin raidable bases, i think they can  provide more help.

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Edit: I am 80% sure I fixed the issue (we haven't been able to test all raids as we have 100+ possible spawns) by having "Ignore Containers That Spawn With Loot Already" set to false and "Empty All Containers Before Spawning Loot" set to true in the oxide/data/RaidableBases/profiles/NIghtmareBases.json (and for all other difficulties just in case).

Edited by 0athbound

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