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Player_Building

Closed 1.3.6

CallMeDoc

Posted

Can't seem to prevent player damage to any building. It only stops damage if you aren't on the tc. I see the option for ownership but that allows any player to damage any building. I would like it so not even owners can damage their building. Trying to setup so NPC Random Raids can damage but no players can damage buildings.

CallMeDoc

Posted

I have Player_Building off. Having some issue trying to search the entities as the gui closes on me while typing. Can't figure out why or which letters is causing that either. Makes it really difficult to use the GUI.

CallMeDoc

Posted

Can't seem to get the turret to target scientist_roaming either. Played with the global flags and nothing no targeting.

CallMeDoc

Posted

Confirmed that it works with scientist_full_any. whatever the exact wording is.. That works fine for turrets and they can do damage to buildings. The scientist roaming won't be targeted or do damage. Which tells me that there is something that isn't linked for the roaming ones. I looked in the .cs and could tell how to add it and none of the data files/configs seems to have a place to add it. Only other assumption is adding it in the .db.

RFC1920

Posted

Just to verify, make sure the rules are all lower case, e.g. player_building.  I'm not sure about that plugin, but if it is free I can check into it.  Otherwise, perhaps there is a hook I could call to check.  Ideally, it should be that plugin that manages the damage.  I can't possibly add every new plugin in here as a check as it would be TOO much to check on EVERY damage attempt, because that is the reality of how it would have to work.

CallMeDoc

Posted

I was finally able to get the turrets to target the roaming. There was a config for it that I overlooked so they are being targeted now. Still working on trying to get the damage for them to work but its a start. Still haven't figured out how to block auth'd player building damage though.

 

RFC1920

Posted

Changed Status from Pending to Closed

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