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[Request] Add some spawnpoint helper commands

Pending 1.1.4

BippyMiester
BippyMiester

Posted (edited)

So, to keep it simple, my ideas are below.

showspawns - Similar to addspawn command, this command would be run in F1 console or /chat message and show the current spawnpoints for the profile that you're editing. This command if run again, and the spawns are currently on screen and haven't "timed out", then erase the spawnpoints from the screen.

navcheck - Checks for nav mesh

removelast - Removes the last placed spawnpoint

Add a oxide/config entry (global settings?) to change the time that the spawnpoints are shown.

Edited by BippyMiester
Added extra commands
  • Administrator
Steenamaroo

Posted

Hey mate,
No idea how I missed these (three) requests. Sorry about that.

 

Yup - These are all good ideas. I'll put them on the list. 👍

Thank you!

BippyMiester

Posted

No problem. I figured you were busy. All good man. A late reply is better then no reply! Thanks for your hard work!

  • Administrator
Steenamaroo

Posted

As it happens, navcheck console command already exists and can be used, although it's `checknav`

I added a global setting for duration of showspawns last night, and tidied up that global settings page a bit.

 

The rest can be done. I'll take a look soon. 👍

  • Administrator
Steenamaroo

Posted

I did see that, but thanks.
I'd need to take a look at that properly - I've a feeling it might knock over my weapon-switching house of cards. 😂
We'll see.

Showspawns, checknav, and global timer duration are done.

The timer duration applies when clicking the UI showspawns button.
I've implemented the showspawns command as a toggle, so you have to turn it on and off again.

  • Administrator
Steenamaroo

Posted

Making the npc default to Geiger counter when present, and when npc isn't aggressive, seems to work fine.
Wouldn't mind testing a bit more to make sure but I put it together last night and it seemed good! 👍

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