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all walls and floors are 0 health

Closed 2.9.1 2.9.2

how can a player run through, without blowing up walls when there are things like landmines. cant shoot them the floor goes, then if it does not, a wall does. how to make the walls and floors invulnarable, server is pve and uses truePVE

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so it turns out i had a few issues to deal with.

the 0 health walls, were only affected by me being an admin, a normal user could not hurt them.

the next issue was the way the true pve mode is set to exclude, this made the walls indestructable yes,  but also the traps. users could not hurt the landmines nor the shotty traps.

I have worked around that with adding a ruleset, and changing the code not to use the exclude association. 

next issue was the players could then shoot each other. (rule set issue,) then they could not shoot the npc (rule set problem again.)

It might be nice, for people that have issues like this, if the plugins config, asked for a rule set to use, or made its own

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On 3/9/2021 at 5:32 PM, PhatBlinkie said:

so it turns out i had a few issues to deal with.

the 0 health walls, were only affected by me being an admin, a normal user could not hurt them.

the next issue was the way the true pve mode is set to exclude, this made the walls indestructable yes,  but also the traps. users could not hurt the landmines nor the shotty traps.

I have worked around that with adding a ruleset, and changing the code not to use the exclude association. 

next issue was the players could then shoot each other. (rule set issue,) then they could not shoot the npc (rule set problem again.)

It might be nice, for people that have issues like this, if the plugins config, asked for a rule set to use, or made its own

Hey there! The 0 health walls is completely normal, if they're not being destroyed, it shouldn't be something that you should be worrying about. Players shooting eachother in the maze is still a thing I'm working around at the moment.

By default you shouldn't have to add anything extra in your TruePVE rule sets, the plugin should do everything it needs to do and achieve the right things without retouching it. Noted.

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