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Scale loot with containers

Pending 2.4.9

Fusion 3.64

I'm not sure if this is an option I'm just overlooking.
But recently I've picked up some new bases to add to the rotation.
Since the addition players have started complaining that the expert and nightmare raids aren't profitable anymore.
I'm assuming this is because of the increase of boxes and the distribution of loot between them.

Am I missing something somewhere?

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I made sure each box has 4-6 items or more in them so I'm not sure what the issue is

can they elaborate? I hear that complaint often from players even when it's not true (and using completely different loot tables) so I would need details why

Edited by nivex
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I also noticed this, I'm brand new and probably am doing something wrong but a large majority of my boxes in my base did not have loot in them, all of the small crates and some of the large crates. 

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Dax you would need to increase the amount of loot to spawn if you want more items to spawn. you can count the amount of items in the boxes, TC and lockers to verify it is spawning the correct amount.

the TC will stack items so the amount will appear to be slightly lower in this case, and that is intended to happen with the TC only. so if its configured to spawn 30 items and you find 27 then the other 3 are stacked in the TC. you can disable Move Items To Cupboard if you don't believe it's working.

also, having too many boxes will definitely cause issues where loot does not appear to be distributed properly. the amount of boxes should be reasonable to the amount of loot being spawned, so that at least 4 items spawn in each box.

lockers will pose a problem when you are not spawning enough items, since lockers will horde a lot of items as they are not boxes and therefore do not divide loot evenly in them. boxes will have far less loot in them as a result. this is intended and can be disabled.

I would disable Move Items To Ovens as it seems to not work properly since the furnace changes. I will take a look and fix it. that could cause this issue, too

Edited by nivex
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Oh hey.
Sorry I totally missed the first response on this.

Yeah, it's the bases that are just stuffed with boxes that are having a poor loot return.
Some of the expert/nightmare bases in a pack I purchased are massive to say the least.
And the box count is rather high.
I suppose I should try making a base loot table for those and see if things improve.

They also complain about not getting enough gp/explosive/rockets etc. in return for bases with X walls they have to blow through.
So it's also a matter of player expectation i suppose.
It is rust after all. If players don't complain about something, I don't know. Something?

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I would recommend removing extra boxes until you can get it to spawn 4+ in each container. like if a room had 4+ boxes I reduce mine to 2 boxes, sometimes 1. or i just remove them and wall off that area if necessary, since there's still plenty of boxes elsewhere. I wouldn't increase the amount of loot unless you feel it needs increased, because ya, players will complain. sometimes those complaints are valid though especially if quite a few players are saying so. a lot of servers handle this themselves by estimating the costs to raid each base and only using bases that fit within that average raid cost for that difficulty

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Yeah. That's what I've been trying to avoid lol.
But I guess it needs to be done.
Just being lazy. This is what fortify is for after all.

This upcoming wipe and the next are the loot updates on my server.
I really should rework the raid base tables. I did them a while back.
But with the addition of bigger and badder bases the average cost has shifted.
I'll just move this up the to do list.

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ok, but make sure you don't use bases that are too big unless you have custom spawns for them. 

the plugin will have a hard time with large bases and may not be able to find a position for them.

bases should be around 25 radius for the best outcome. that's half of the protection radius

so the base should take up half of the dome. anything larger and the plugin will start to have issues finding a spot.

i recommend building taller bases instead of wider bases. this isn't a concern if using custom spawn points though.

Edited by nivex
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