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incorrect npc amounts

Closed 2.4.9

Christopher Allen
Christopher Allen

Posted

Hey man, we are loving the mod so far. I purchased the tier 2 and full version and I'm having issues with the incorrect amount of NPC's spawning at bases. I have 6 bases that spawn maximum. 2 of them are mediums and 2 are easy that spawn. One of each have the correct amount of npcs, however the 2nd of each have 1 guard only. I'm not sure what's happening.

 

-thanks

nivex

Posted

heya. can you post the profile?

Christopher Allen

Posted

Yessir here it is:

 

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  "NPC Levels": {
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  "NPCs": {
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      "Compound Bow": 35.0,
      "Crossbow": 35.0,
      "Double Barrel Shotgun": 35.0,
      "Eoka": 35.0,
      "L96": 35.0,
      "LR300": 35.0,
      "M249": 35.0,
      "M39": 35.0,
      "M92": 35.0,
      "MP5": 35.0,
      "Nailgun": 35.0,
      "Pump Shotgun": 35.0,
      "Python": 35.0,
      "Revolver": 35.0,
      "Semi Auto Pistol": 35.0,
      "Semi Auto Rifle": 35.0,
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      "Speargun": 35.0,
      "SMG": 35.0,
      "Snowball Gun": 35.0,
      "Thompson": 35.0,
      "Waterpipe Shotgun": 35.0
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    "Damage Multipliers": {
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      "Gun Damage Multiplier": 1.0,
      "Melee Damage Multiplier": 1.0
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    "Spawn Inside Bases": {
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      "Spawn On Beds": false,
      "Spawn On Rugs": false,
      "Spawn On Rugs With Skin Only": 1,
      "Bed Health Multiplier": 1.0,
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      "Spawn Scientists Outside": true,
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    },
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        "metal.facemask"
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      "Torso": [
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      "Pants": [
        "pants"
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      "Boots": [
        "boots.frog"
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      "Shirt": [
        "tshirt"
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      "Kilts": [
        "roadsign.kilt"
      ],
      "Weapon": [
        "machete"
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    },
    "Scientist (Items)": {
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      "Torso": [
        "hazmatsuit_scientist_peacekeeper"
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      "Gloves": [],
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      "Shirt": [],
      "Kilts": [],
      "Weapon": [
        "rifle.ak"
      ]
    },
    "Murderer Kits": [
      "murderer_kit_1",
      "murderer_kit_2"
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    "Scientist Kits": [
      "scientist_kit_1",
      "scientist_kit_2"
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        "shortname": "ammo.pistol",
        "name": null,
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        "skin": 0,
        "amountMin": 6,
        "probability": 1.0,
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      }
    ],
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        "shortname": "ammo.rifle",
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        "stacksize": -1
      }
    ],
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      "Prefab ID List": [
        "cargo",
        "turret_any",
        "ch47_gunner",
        "excavator",
        "full_any",
        "heavy",
        "junkpile_pistol",
        "oilrig",
        "patrol",
        "peacekeeper",
        "roam",
        "roamtethered"
      ],
      "Enabled": false
    },
    "Random Names": [],
    "Enabled": true,
    "Amount That Can Throw Weapons": 2,
    "Amount Of Murderers To Spawn": 0,
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    "Amount Of Scientists To Spawn": 2,
    "Minimum Amount Of Scientists To Spawn": 2,
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    "Allow Npcs To Roofcamp": true,
    "Allow Npcs To Counter Raid": true,
    "Allow Npcs To Leave Dome When Attacking": false,
    "Allow Npcs To Shoot Players Outside Of The Dome": true,
    "Allow Npcs To Play Catch When Equipped With Explosives": false,
    "Aggression Range": 70.0,
    "Block Damage Outside To Npcs When Not Allowed To Leave Dome": false,
    "Block Damage Outside Of The Dome To Npcs Inside": false,
    "Despawn Inventory On Death": true,
    "Health For Murderers (100 min, 5000 max)": 150.0,
    "Health For Scientists (100 min, 5000 max)": 150.0,
    "Kill Underwater Npcs": true,
    "Kits Are Unique When Applicable": false,
    "Player Traps And Turrets Ignore Npcs": false,
    "Use Dangerous Treasures NPCs": false
  },
  "Rewards": {
    "Custom Currency": {
      "Enabled": false,
      "Item Shortname": "scrap",
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      "Amount": 0,
      "Skin": 0
    },
    "Economics Money": 0.0,
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  },
  "Change Building Material Tier To": {
    "Wooden": false,
    "Stone": false,
    "Metal": false,
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  },
  "Change Door Type To": {
    "Wooden": false,
    "Metal": false,
    "HQM": false,
    "Include Garage Doors": false
  },
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    "Set Hostile (False = Do Not Set Any Mode)": true,
    "Requires Power Source": false,
    "Remove Equipped Weapon": false,
    "Random Weapons To Equip When Unequipped": [
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  },
  "Player Building Restrictions": {
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    "Stone": false,
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  },
  "Water Settings": {
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    "Chance For Underwater Bases To Spawn (0-100) (BETA - WORK IN PROGRESS)": 0.0,
    "Prevent Bases From Floating Above Water By Also Checking Surrounding Area": false,
    "Maximum Water Depth Level Used For Float Above Water Option": 1.0
  },
  "Spawns Database": {
    "Spawns Database File (Optional)": "none",
    "Ignore Safe Checks": false,
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    "Kill Sleeping Bags": true
  },
  "Profile Enabled": true,
  "Maximum Elevation Level": 2.5,
  "Allow Players To Use MLRS": true,
  "Add Code Lock To Unlocked Or KeyLocked Doors": true,
  "Add Code Lock To Tool Cupboards": true,
  "Add Code Lock To Boxes": true,
  "Add Code Lock To Lockers": true,
  "Close Open Doors With No Door Controller Installed": true,
  "Allow Duplicate Items": false,
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  "Allow Players To Deploy A Cupboard": false,
  "Allow Players To Deploy Barricades": true,
  "Allow PVP": true,
  "Allow Friendly Fire (Teams)": true,
  "Minimum Amount Of Items To Spawn (0 = Use Max Value)": 0,
  "Amount Of Items To Spawn": 30,
  "Flame Turret Health": 300.0,
  "Block Plugins Which Prevent Item Durability Loss": true,
  "Block Damage Outside Of The Dome To Players Inside": false,
  "Block Damage Outside Of The Dome To Bases Inside": false,
  "Block Damage Inside From Npcs To Players Outside": false,
  "Building Blocks Are Immune To Damage": false,
  "Building Blocks Are Immune To Damage (Twig Only)": false,
  "Boxes Are Invulnerable": false,
  "Spawn Silently (No Notifcation, No Dome, No Map Marker)": false,
  "Divide Loot Into All Containers": true,
  "Drop Tool Cupboard Loot After Raid Is Completed": false,
  "Drop Container Loot X Seconds After It Is Looted": 60.0,
  "Drop Container Loot Applies Only To Boxes And Cupboards": true,
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  "Enable CopyPaste Stability Option (USE AT YOUR OWN RISK - POTENTIAL SERVER CRASH)": false,
  "Empty All Containers Before Spawning Loot": true,
  "Eject Corpses From Enemy Raids (Advanced Users Only)": true,
  "Eject Corpses From PVE Instantly (Advanced Users Only)": false,
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  "Eject Enemies From Purchased PVP Raids": false,
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  "Eject Enemies From Locked PVP Raids": false,
  "Explosion Damage Modifier (0-999)": 100.0,
  "Force All Boxes To Have Same Skin": true,
  "Ignore Containers That Spawn With Loot Already": false,
  "Loot Amount Multiplier": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pve)": 1.0,
  "Loot Amount Multiplier (raidablebases.buyable.vip.pvp)": 1.0,
  "Maximum Respawn Npc X Seconds After Death": 0.0,
  "Minimum Respawn Npc X Seconds After Death": 0.0,
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  "Require Cupboard Access To Loot": false,
  "Require Cupboard Access To Place Ladders": false,
  "Skip Treasure Loot And Use Loot In Base Only": false,
  "Force Time In Dome To (requires raidablebases.time)": -1,
  "Always Spawn Base Loot Table": true
}

nivex

Posted

i wanted the profile to see where you are spawning the npcs. now that i have that...

the plugin is very picky where the npcs spawn inside of the bases. it's likely it did not find a spawn point

it is not guaranteed for all configured amount of npcs to spawn in a base. it will spawn what it can and stop

however it should never have an issue spawning them outside of the base unless it just can't find a position on the navmesh which happens but not much of a concern

you'll have to be more specific on where it's not spawning the correct amount at

if you configure 2 scientists to spawn and 2 to spawn in the base then it's going to spawn 2 max, not 4.

Christopher Allen

Posted

This is still not working. Even easy bases. I will have 2 that spawn outside configured but in game only like 40% of the easy bases that spawn will have 2 npcs. Some will have zero some will have 1.

nivex

Posted

it is working. minus an issue where heads poke through blocks the npcs spawn fine. this issue is on your end.

nivex

Posted

Changed Status from Pending to Closed

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Total number of downloads.

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Total customers served.

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