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ArgumentException: Invalid path

Not a Bug 1.1.5 1.1.6

Hakkai
Hakkai

Posted


LoadPrefab - should start with assets/ -
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

ArgumentException: Invalid path
  at System.IO.Path.GetDirectoryName (System.String path) [0x0000d] in <fb001e01371b4adca20013e0ac763896>:0
  at Prefab..ctor (System.String name, UnityEngine.GameObject prefab, GameManager manager, PrefabAttribute+Library attribute) [0x00019] in <f7d36f513db34843a3b3c9ed539da448>:0
  at Prefab.Load (System.UInt32 id, GameManager manager, PrefabAttribute+Library attribute) [0x00023] in <f7d36f513db34843a3b3c9ed539da448>:0
  at World.Spawn (ProtoBuf.PrefabData prefab) [0x00000] in <f7d36f513db34843a3b3c9ed539da448>:0
  at World+<Spawn>d__85.MoveNext () [0x000f4] in <f7d36f513db34843a3b3c9ed539da448>:0
  at WorldSetup+<InitCoroutine>d__15.MoveNext () [0x00655] in <f7d36f513db34843a3b3c9ed539da448>:0
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <0b31faaf1c50461d95c83ac166a20393>:0

(Filename: <fb001e01371b4adca20013e0ac763896> Line: 0)

 

Is anyone else getting this??
 

Katalaner

Posted

After the Rust developers no longer supported the Rock Splash A prefab, it was deleted from the map. Also all NPC spawners have been deleted. If you want to have NPCs, you can simply insert them again with Rust Edit.

Katalaner

Posted

Changed Status from Pending to Not a Bug

Changed Fixed In to 1.1.6

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