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gathering rates

Pending 2.2.27

NHGaming

Posted

Hi, I'm running Loottable v2.2.27 following the November Rust update and encountering a gathering issue.

Ore nodes and trees initially give normal vanilla resources after a server restart, but later begin producing approximately half their normal total yield. Metal nodes also disappear without their normal finishing effect and stop awarding HQM.

Unloading Loottable did not immediately restore the affected nodes. However, after removing the plugin and restarting, gathering has remained normal.

I reviewed the source and noticed that LootManager.RefreshLootImpl() clears and rebuilds ResourceDispenser.containedItems and finishBonus, then calls dispenser.Initialize() on existing dispensers.

Could this cause resource dispenser state inconsistencies after a loot refresh, particularly following the November Rust update?

I'd also appreciate an option to refresh loot containers without modifying ore nodes, trees, or other resource dispensers, since I'm using vanilla gathering rates.

Thanks!

NHGaming

Posted

i'm using the option through config folder

 

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