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Console Spam = CritterAnimalFSM.BudgetedUpdate

Pending 3.2.1

BigBadKittySlayer

Posted

I'm getting the log entry below spamming my console. I've been trying to narrow it down, and it seems to happen when a base is spawned in or deleted. Anyone have this before? any ideas? 

Server Exception: CritterAnimalFSM.BudgetedUpdate
NullReferenceException: Object reference not set to an instance of an object.
  at UnityEngine.Bindings.ThrowHelper.ThrowNullReferenceException (System.Object obj) [0x00018] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.get_gameObject () [0x00006] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at UnityEngine.Component.TryGetComponent[T] (T& component) [0x00001] in <7ef4b7e39e5e4212acadbf6d2e50d7fa>:0 
  at Rust.Ai.Gen2.SenseComponent.InSameTeam (BaseEntity other) [0x0000e] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at Rust.Ai.Gen2.SenseComponent.Tick () [0x000e1] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at Rust.Ai.Gen2.FSMComponent+TickFSMWorkQueue.RunJob (Rust.Ai.Gen2.FSMComponent component) [0x00019] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
  at PersistentObjectWorkQueue`1[T].RunList (System.Double maximumMilliseconds) [0x000e2] in <6ee04996b0054ecc84ea5fdda86ca2fe>:0 
  at ServerMgr.Update () [0x0084f] in <5c6eb1c7ffa24b1ea2180a66bcc56f9e>:0 
UnityEngine.DebugLogHandler:Internal_LogException_Injected(Exception, IntPtr)
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:Update()
 

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