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Latest update

Pending 2.2.1

MrLiquid
MrLiquid

Posted

NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <b17dd6febf1c46a49bf1a16d56ed6597>:0
at InvokeHandlerBase1[T].DoTick () [0x00120] in <9af42e0489ee47e08d6c7099c5bb8736>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0002b] in <9af42e0489ee47e08d6c7099c5bb8736>:0

I suspect the update broken it

 

BossMonster’s animal summon ability assumed the spawned animal always had a fully initialized AI brain. It immediately accessed:

animal.brain.Senses.Memory.SetKnown(...)

If the brain, senses, or memory was missing, that caused the repeated RadiusActions() exception. Newer Gen2 animals also use a different AI system, so the legacy assumption was unsafe.

 

aimacak

Posted

1 hour ago, MrLiquid said:

NullReferenceException: Object reference not set to an instance of an object
at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <b17dd6febf1c46a49bf1a16d56ed6597>:0
at InvokeHandlerBase1[T].DoTick () [0x00120] in <9af42e0489ee47e08d6c7099c5bb8736>:0 at InvokeHandlerBase1[T].LateUpdate () [0x0002b] in <9af42e0489ee47e08d6c7099c5bb8736>:0

I suspect the update broken it

 

BossMonster’s animal summon ability assumed the spawned animal always had a fully initialized AI brain. It immediately accessed:

animal.brain.Senses.Memory.SetKnown(...)

If the brain, senses, or memory was missing, that caused the repeated RadiusActions() exception. Newer Gen2 animals also use a different AI system, so the legacy assumption was unsafe.

 

Hello, you're right, it's because of the animal update, KpucTaJI is due to finish AnimalSpawn and BossMonster soon.

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