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Feature Request - Timed Unlock

Pending 2.11.4

CoreSnap
CoreSnap

Posted

When adding a timed unlock to an entity, would it be possible to add in the same mechanic used for backpacks? ie, if you even barely look to the side of the object you're unlocking, it cancels the timer. Would be nice if you were just 'stuck in place' and could look anywhere like when picking up a backpack. Or maybe still be able to move around, and within the configured interaction range the unlock would remain active until complete. 

To my knowledge, this doesn't currently exist, but I may be wrong.

Thank you!

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