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NPC's Stuck behind walls

Fixed 3.9.6 3.10.0

Teastick
Teastick

Posted

I have had a few reports now about NPC's being stuck behind walls in dungeons , any ideas why this is ?

 

 

 

also while i have your attention may i make a suggestion?

 

would it be possible for a command to be added to list if their is any active dungeons currently? to save time from scrolling the full map to find active dungeons?

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Martian

Posted

I found a case where the custom movement could keep trying to reach the same blocked area and never properly recover.

I've added stuck detection and a safe local recovery/reposition routine. If an NPC has a target but hasn't made meaningful movement for a few seconds, it now looks for a nearby clear position and gets itself moving again instead of staying stuck behind the same wall indefinitely.

I've also added `/dungeons` for admins, along with the `dungeons` console command. It lists every active dungeon with its tier, grid, spawn type, current state, player count, and owner when there is one, so you no longer need to search the whole map for them.

Martian

Posted

Changed Status from Pending to Fixed

Changed Fixed In to 3.10.0

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