Jump to content

Conflict with Road Bradley

Pending 2.9.8

Caroleenje
Caroleenje

Posted

Hi. I only recently started using Convoy, and everything went great until I began receiving reports of players losing their personal Bradleys. I'm using the Road Bradley plugin, where players call personal ones on the roads. The Convoy seems to destroy any obstacle in its path (understandably), including those personal Bradleys. Blacklisting roads is not always an option since fully custom maps often lack the ring road or longer paths in general.

Is there anything that can be done about this? A setting that lets us choose whether Bradleys can be removed (for other owners using Road Bradley) would help greatly! 

Thank you for consideration.

Adem

Posted

Hi. The problem is that if Bradley is not removed, the convoy can leave its route after colliding with Bradley.

Adem

Posted

It only removes Bradley when the convoy collides with it.

Caroleenje

Posted

I understand, however, it also removes those that players spawn as a personal event. This is a prime example of a player report (they fought it at night, so the visibility is poor). Once the Convoy comes close, their Bradley gets removed. It's a high difficulty which costs up to 200 C4 to kill. I guess you can imagine the frustration if they are mid-fight, spending all the materials on spawning them, and on the lost C4.
https://drive.google.com/file/d/1KjUMpLYbmhHRQrZX9-wv353IwtUC69D1/view

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.6m
Total downloads
Customers
11.4k
Customers served
Files Sold
163.6k
Total sales
Payments
3.5m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.