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Locks Disappear When Reskinning Small Furnaces Between Legacy and Other Furnace Skins

Pending 2.0.8

Kobani

Posted

There appears to be an issue with locks when reskinning a Small Furnace using a spray can.

If a furnace is using the Legacy Furnace skin and is then reskinned to a different furnace skin, any attached locks disappear. The same issue also occurs when reskinning from another furnace skin back to the Legacy Furnace skin.

The problem seems to occur specifically when switching between the Legacy Furnace skin and any of the other furnace skins. Existing locks are removed or lost during the skin change, even though they were present before reskinning.

This was tested by reskinning directly with a spray can. It may be worth checking whether the lock entity is being removed or not properly reattached when the furnace model changes during the skin switch.

Scalbox

Posted

Hi,
This is normal and is caused by how Rust handles these two entities.
The Legacy Furnace is a different entity than the normal furnace, so a new entity is created when you change skins, and vice versa, and it won't be codelocked.
A fix will be added in the next release.

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