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Found this is server log today

2.1.8

MrLiquid
MrLiquid

Posted (edited)

Found this in server log and thought to share

Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab"
NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <6cf1fec845f74f5089e6d3ef6b12bc7a>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00120] in <1aacf3981cf84ab4aff9806e296127df>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1aacf3981cf84ab4aff9806e296127df>:0 

Edited by MrLiquid
aimacak

Posted (edited)

19 hours ago, MrLiquid said:

Found this in server log and thought to share

Couldn't find prefab "assets/rust.ai/agents/wolf/wolf.prefab"
NullReferenceException: Object reference not set to an instance of an object
  at Oxide.Plugins.BossMonster+ControllerBoss.RadiusActions () [0x003fb] in <6cf1fec845f74f5089e6d3ef6b12bc7a>:0 
  at InvokeHandlerBase`1[T].DoTick () [0x00120] in <1aacf3981cf84ab4aff9806e296127df>:0 
  at InvokeHandlerBase`1[T].LateUpdate () [0x0001f] in <1aacf3981cf84ab4aff9806e296127df>:0 

Hello, thanks.
You can change 831 line in *.cs, and wolves will change to bears, after fix release you again get wolf in game without editing config.

string prefab = radiusActions.AnimalAbility.Type == "Wolf" ? "assets/rust.ai/agents/bear/bear.prefab" : radiusActions.AnimalAbility.Type == "Bear" ? "assets/rust.ai/agents/bear/bear.prefab" : "assets/rust.ai/agents/bear/polarbear.prefab";

 

Edited by aimacak
aimacak

Posted

Changed Status from Pending to Feature Request

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