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Players getting kicked after Forced Wipe

Pending 1.3.2

CsaszyKJ
CsaszyKJ

Posted

Hi,

Players getting random kicked, with this in the console:

(18:08:21) | IP Address & Name /  disconnecting: Exception (cs:153660): NullReferenceException: Object reference not set to an instance of an object. PlayerModel.Clear (System.Boolean %a18765b3ed58cb0ee1bbef19ca1a44d7cd2c3852) (at <00000000000000000000000000000000>:0) PlayerCorpse.%8d77b987282611dcb33c41325212caf56025b18f () (at <00000000000000000000000000000000>:0) BaseNetworkable.%87a4cf45ede386fb16d6ee5652d3a47cd908efa0 (%f669ddc7e2f5e0f4a41983a20a9de9db6136777d %78540c2c926c8cbb3b09695cd7876d9171157296) (at <00000000000000000000000000000000>:0) Client.%2a76e25f2c2ce45fb7075d25bd101169eab6be08 (%f669ddc7e2f5e0f4a41983a20a9de9db6136777d %78540c2c926c8cbb3b09695cd7876d9171157296, System.Int64 %075b24f57407ae8b84723460bf03fd13a9897d7d) (at <00000000000000000000000000000000>:0) Client.%e189d78a742b5bf5495befc3511baa9df4ca4393 (%a02d8a2e82c5cd5376da18315169e4d1af31215c %aaefa734bf59ad088929c48fc0a6cb0646e8ca75) (at <00000000000000000000000000000000>:0) Client.%4315eec133646a387d8a6ae6183611c5bce8d549 (%a02d8a2e82c5cd5376da18315169e4d1af31215c %aaefa734bf59ad088929c48fc0a6cb0646e8ca75) (at <00000000000000000000000000000000>:0) %a11b908a0d82e55aecc6c4640f36e96102cc8ff5.%a3418bf1647ee0813b8df9430f59daa2ec568f7c (%9a81754c09d73b40721f1f7cbe0558a9ff2740ef %d29fb4144cfd8795f08f75833714c2c5be7ab554) (at <00000000000000000000000000000000>:0) %8e3cae3325e7c45b9167eae65dd4270971333205.%d17fb29caf3f5c4855162f416b2566cfa7046740 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) %a11b908a0d82e55aecc6c4640f36e96102cc8ff5:%a3418bf1647ee0813b8df9430f59daa2ec568f7c(%9a81754c09d73b40721f1f7cbe0558a9ff2740ef) %8e3cae3325e7c45b9167eae65dd4270971333205:%d17fb29caf3f5c4855162f416b2566cfa7046740() Client:Update()

Run an Anthropic bug search, and found this:

"
Step 2 — This is a bug in CustomModules.cs that needs a code fix. The dummy player should be killed using:
csharpdummy.Kill(BaseNetworkable.DestroyMode.None);
Instead of just dummy.Kill() — this prevents Rust from spawning a corpse when the dummy dies.
Step 3 — Contact the author of CustomModules.cs and report this bug. The fix is a one-line change in the KillDummy() method at line 913.
"

Pretty much, all the players getting every 30 mins kicked.

Thanks.

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