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Players getting kicked after Forced Wipe

Closed 1.3.2

CsaszyKJ
CsaszyKJ

Posted

Hi,

Players getting random kicked, with this in the console:

(18:08:21) | IP Address & Name /  disconnecting: Exception (cs:153660): NullReferenceException: Object reference not set to an instance of an object. PlayerModel.Clear (System.Boolean %a18765b3ed58cb0ee1bbef19ca1a44d7cd2c3852) (at <00000000000000000000000000000000>:0) PlayerCorpse.%8d77b987282611dcb33c41325212caf56025b18f () (at <00000000000000000000000000000000>:0) BaseNetworkable.%87a4cf45ede386fb16d6ee5652d3a47cd908efa0 (%f669ddc7e2f5e0f4a41983a20a9de9db6136777d %78540c2c926c8cbb3b09695cd7876d9171157296) (at <00000000000000000000000000000000>:0) Client.%2a76e25f2c2ce45fb7075d25bd101169eab6be08 (%f669ddc7e2f5e0f4a41983a20a9de9db6136777d %78540c2c926c8cbb3b09695cd7876d9171157296, System.Int64 %075b24f57407ae8b84723460bf03fd13a9897d7d) (at <00000000000000000000000000000000>:0) Client.%e189d78a742b5bf5495befc3511baa9df4ca4393 (%a02d8a2e82c5cd5376da18315169e4d1af31215c %aaefa734bf59ad088929c48fc0a6cb0646e8ca75) (at <00000000000000000000000000000000>:0) Client.%4315eec133646a387d8a6ae6183611c5bce8d549 (%a02d8a2e82c5cd5376da18315169e4d1af31215c %aaefa734bf59ad088929c48fc0a6cb0646e8ca75) (at <00000000000000000000000000000000>:0) %a11b908a0d82e55aecc6c4640f36e96102cc8ff5.%a3418bf1647ee0813b8df9430f59daa2ec568f7c (%9a81754c09d73b40721f1f7cbe0558a9ff2740ef %d29fb4144cfd8795f08f75833714c2c5be7ab554) (at <00000000000000000000000000000000>:0) %8e3cae3325e7c45b9167eae65dd4270971333205.%d17fb29caf3f5c4855162f416b2566cfa7046740 () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) %a11b908a0d82e55aecc6c4640f36e96102cc8ff5:%a3418bf1647ee0813b8df9430f59daa2ec568f7c(%9a81754c09d73b40721f1f7cbe0558a9ff2740ef) %8e3cae3325e7c45b9167eae65dd4270971333205:%d17fb29caf3f5c4855162f416b2566cfa7046740() Client:Update()

Run an Anthropic bug search, and found this:

"
Step 2 — This is a bug in CustomModules.cs that needs a code fix. The dummy player should be killed using:
csharpdummy.Kill(BaseNetworkable.DestroyMode.None);
Instead of just dummy.Kill() — this prevents Rust from spawning a corpse when the dummy dies.
Step 3 — Contact the author of CustomModules.cs and report this bug. The fix is a one-line change in the KillDummy() method at line 913.
"

Pretty much, all the players getting every 30 mins kicked.

Thanks.

Adem

Posted

Changed Status from Pending to Closed

Adem

Posted

Hi! Sorry, this ticket seems to have gotten lost among the others, and I'm not sure if the issue has already been resolved.

If you're still experiencing this problem, please reply here and I'll make it a priority to look into it.

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