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Zombies Missing Defined Brains

Closed 1.2.7

Thankful_John
Thankful_John

Posted

Getting this error spamming the console. Something about the Zombies not having a correct brain type selected. The Zombies, at least in the Mario Area in the pool table since they are the only ones I have seen as of yet, are stationary and immune to damage. 

Also getting this, which might account for those being the only ones I have encountered so far.

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Failed to create agent because it is not close enough to the NavMesh

Chinooks pile up on one side of the map, seemingly unable to exit.

On another note I can't seem to find the fuse I need to activate the card door on the cake. Any assistance on where to look would be greatly appreciated as well.

Thanks in advance for all your time and attention.

badgyver

Posted

Hi, regarding the error: “The agent could not be created because it is not close enough to the NavMesh,” this is a common issue with all custom maps; I’m currently trying to find a solution; this error does not affect gameplay.

The Chinook helicopters crash into the walls because the map is designed as a room; to prevent them from piling up, I would have to remove the room’s walls.

As for the rest, I’ll review the map in a few hours to try to fix the errors you mentioned; I’ll also let you know where the door is activated because, honestly, I don’t remember anymore; I need to check it.

badgyver

Posted

A new update is now available.

The fuse box needed to activate the cake card is located at the top of the cake, next to some NPCs.

badgyver

Posted

Changed Status from Pending to Closed

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