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map edits?

Pending 1.3.1

OMINI
OMINI

Posted

hello i have an issue tht the develpoer need to help me on .. i am trying to edit this map and fix the navmesh errors that spam my console logs and its not allowing me to and my ai is telling me the developer needs to fix the issue and push update.. i also was told this is a known issue with this map and muliple players cannot edit the map they purchased .. i used the correct code to be able to edit and it crashes program everytime not allowing an edit ...

badgyver

Posted

Hello, I just carried out a test and the password is correct. You can watch a video of the test performed at:

 

OMINI

Posted

well u just addressed 1 of 2 issues .. no one said anything about having a code issue to get in .. its once we are inn it boots us from rust editor program..

MAIN CONCERN IS that we are currently getting NAVMESH spam on server console logs.. our ai is saying its map related as we took all mods off server and nav mesh persists ..

its ur spawnable npcs which is giving navmesh spam.. one of the scientists is not connecting to navmesh making the server kill said scientist and continue to make it try and spawn in on bad navmesh.. this is a navmesh issue .. not a code to get into editor .. 

 

If RustEdit just disappears with no message, the most likely causes are:

The map has something in it that hard-crashes the editor rather than triggering a clean validation error. Unsupported or removed prefabs are a known source of custom map load failures in Rust workflows.
The specific map file is bad/corrupted, especially if other maps open normally. There are recent examples of one map failing while others load fine, which strongly points to the map rather than RustEdit itself.
You have an old cached copy / version mismatch for that map name. Deleting the old local .map or renaming the map is the standard fix when Rust keeps using an older version.
RustEdit or its extension/support files are outdated. RustEdit uses its launcher for updates, and older posts note that extension updates can be required after game/editor changes. 

 

we just downloaded editor the day we downloaded the file for map .. so idk why nothings working properly and yes we installed all mandatory files for map to work correctly .. so again we are here to address the NAVMESH ISSUE .. if you cannot fix then we need to talk about why i cannot go into a map i purchased and make those fixes for you.. we were able to edit a new map just fine ... its this file .. please if you have any work around or fix that would be appreciated .. 

OMINI

Posted

half way through loading map on rust editor for edits it boots us mid load

OMINI

Posted

The strongest clue is that there is already a public support thread for Sea Skull where users reported the exact same console spam:

Failed to create agent because it is not close enough to the NavMesh

In that thread, the map author later says the issue appears even on a clean install with just the map loaded, and that it is caused by an object, “possibly an NPC,” trying to appear below coordinate 0.00, 0.00, 0.00, and that they planned to remove NPCs below zero to try to fix it.

That lines up with what I found in your archive:

the included plugin is not responsible,
the map has NPC/spawner data,
and Sea Skull has a documented history of this exact navmesh error
 

OMINI

Posted

so have yall fixed this yet or na? 

 

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