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NullReferenceException: Object reference not set to an instance of an object

Pending 1.0.3

ynzo
ynzo

Posted

Hello, did you fix it? it keeps spamming the console

DroppedItemContainer.TakeFractionOfItems (ItemContainer[] source, ItemContainer output, System.Single movePercent) (at <ca58eedb871e4909b8966ceb143fa41a>:0) DroppedItemContainer.TakeFrom (ItemContainer[] source, System.Single destroyPercent) (at <ca58eedb871e4909b8966ceb143fa41a>:0) ItemContainer.Drop (System.String prefab, UnityEngine.Vector3 pos, UnityEngine.Quaternion rot, ItemContainer[] containers) (at <ca58eedb871e4909b8966ceb143fa41a>:0) LootableCorpse.DropItems () (at <ca58eedb871e4909b8966ceb143fa41a>:0) LootableCorpse.DoServerDestroy () (at <ca58eedb871e4909b8966ceb143fa41a>:0) BaseNetworkable.DoEntityDestroy () (at <ca58eedb871e4909b8966ceb143fa41a>:0) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.BaseNetworkable.Kill_Patch0(BaseNetworkable,BaseNetworkable/DestroyMode,bool) Oxide.Plugins.BetterBodyBags.RemoveCorpse (PlayerCorpse corpse) (at <f840e9a51101486cbb64e0033e7d7037>:0) Oxide.Plugins.BetterBodyBags+<>c__DisplayClass15_0.<OnPCorpseSpawn>b__0 () (at <f840e9a51101486cbb64e0033e7d7037>:0) InvokeHandlerBase`1[T].DoTick () (at <4e8329aa0f2f40f39509de9b38da74d9>:0) InvokeHandlerBase`1[T].LateUpdate () (at <4e8329aa0f2f40f39509de9b38da74d9>:0)

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