Jump to content

Lots of server rubber banding

Pending 1.2.3

SlayersRust
SlayersRust

Posted

Getting tons of rubber banding lag and trying to diagnose the cause. Getting this spam in my logs and I know your plugin has some lines related to drones. I think its very possible something is getting bugged and causing the lag
[BoatControl] Patched: Drone.UserInput

  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody.set_isKinematic(UnityEngine.Rigidbody,bool)
  at Drone.OnPhysicsNeighbourChanged () [0x00000] in <aa47fb500fa542cda5d4e0eed0ac3eee>:0 
UnityEngine.Component:BroadcastMessage(Component, String, Object, SendMessageOptions)
UnityEngine.Component:BroadcastMessage(String, SendMessageOptions)
UpdateSurroundingsQueue:NotifyNeighbours(Bounds)
UpdateSurroundingsQueue:RunJob(Bounds)
ObjectWorkQueue`1:RunQueue(Double)
ServerBuildingManager:Cycle()
ServerMgr:Update()

I wanted to report a possible issue that might be related to BoatControl. We are seeing repeated server exceptions that appear to be tied to Drone physics:

NullReferenceException at UnityEngine.Rigidbody.set_isKinematic
at Drone.OnPhysicsNeighbourChanged()
UpdateSurroundingsQueue → ServerBuildingManager → ServerMgr.Update

This error repeats many times and seems to be causing rubber banding for players even though server FPS and ping are normal.

From the logs, it looks like it may be related to drones 

Server details:

Rust + Oxide latest

Map: Custom map

Plugins: 200+ (can provide full list if needed)

Issue started after recent updates

I just wanted to report it in case it helps track down a bug. 

Thanks again for your work on the plugin.

ninco90

Posted

Hi! My plugin isn't directly related to drones. However, the only thing it could be is the control keys (inputs) used to control the boat.

But I don't understand why you're using the patched-up [BoatControl] Drone.UserInput.

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.8k
Customers served
Files Sold
155.8k
Marketplace sales
Payments
3.3m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.