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DeployableNature Animals Unkillable TruePVE Server

Pending 1.0.43

SlayersRust
SlayersRust

Posted

DeployableNature Animals Unkillable on my TruePVE Server even though I have the config option       "authDamageOnly": false, set to false. Am I missing something or can we get a fix so enemy players can kill the animals. Because during PurgeDay all of a sudden the animals just run around and kill everyone while being unkillable LOL. Funny to watch but players aren't enjoying it much

    "3473804013": {
      "enabled": true,
      "shop": true,
      "displayName": "tiger",
      "item_shortname": "telephone",
      "prefab_path": "assets/rust.ai/agents/tiger/tiger.prefab",
      "prefab_durability": 15,
      "TCAuthRequired": true,
      "canBePickedUp": true,
      "authDamageOnly": false,
      "max_spawn_quantity": 100,
      "max_stack_size": 20,
      "prefab_type": "Animal",
      "prevent_gather": true,

  • Curator
imthenewguy

Posted

I dont understand what is happening. DN animals can't move....

Also the damage only applies with melee weapons.

SlayersRust

Posted

My guess is this commonly used plugin is possibly making them able to move? https://rustmods.com/rust-animal-ai-remover/
But its just a guess of course. Is there a way to make them killable with guns as well by other players? but not allow harvesting of course.

  • Curator
imthenewguy

Posted

Not really. They use the same remove system as every other dn entity.

Id be more worried about why they are moving. Might need to disable them if that is the case.

 

SlayersRust

Posted

43 minutes ago, imthenewguy said:

Not really. They use the same remove system as every other dn entity.

Id be more worried about why they are moving. Might need to disable them if that is the case.

 

Yeah I’m not really sure why at all so I’ll probably remove animals if I can’t figure it out 

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