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TC count as monument

Pending 1.0.28

ToliburtiX
ToliburtiX

Posted

Hello,

I often encounter the problem that players start building first and deal with the electrical system later. In that case, neither a TC-authenticated player nor an admin can execute "gp_pole add". You have to remove the TC and set it back afterwards, with all the risk it implies.

Would be nice when MonumentProximityChecks will only take prefab monuments in account, not building blocks of players.

Greetings

 

Nikedemos

Posted

Howdy!

Thanks for reporting the issue. Would you be able to contact me on Discord? It would definitely make things easier as far as real time communication goes. I'm on the CF server  or you can join mine at https://discord.nikhub.dev

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