Jump to content

Possible issue for Hardcore servers?

Not a Bug 2.3.4

KingSizeKevin
KingSizeKevin

Posted

I have been racking my brain trying to find the culprit of this error.  What happens is a player is playing fine for a few days, then he logs back in only to get these errors:
 

Quote

Primordial disconnecting: Exception (cs:130930): IndexOutOfRangeException: Index was outside the bounds of the array. BasePlayer.%2f432ae28de444bae52918894455d71a1260d0fe (BaseEntity+%757c3182a9e91503b262d89b8fcd3c9ffb1d21d8 %3db149c11149a37de83cc09e5a35741a3acd94da) (at <00000000000000000000000000000000>:0) BasePlayer.%06e5dd9d97a8285283af40b039a9299e70ef76e0 (BasePlayer %947b64fbeb9366563e9af517b6b098d8aae7c34f, System.UInt32 %28b4baff6009731534c7cf04af9cf2e53cf89f55, %68bbe2b5ef761edef45348d7aaa8de9c7b786f1f %3db149c11149a37de83cc09e5a35741a3acd94da) (at <00000000000000000000000000000000>:0) BaseEntity.%75793a1cf0d74564c7d0000f2471f0d970690285 (System.UInt32 %7432d615fd3d7bb25530281d6e3c955f66c38cf6, %68bbe2b5ef761edef45348d7aaa8de9c7b786f1f %51af613b0258a651fef5ce41cf742960f49ddd51) (at <00000000000000000000000000000000>:0) Client.%c7115bed6f2fc4e23d38be716247fd4c3c4cfcb6 (%68bbe2b5ef761edef45348d7aaa8de9c7b786f1f %4a64e2ab8e361835e1763395e109268ce4557818) (at <00000000000000000000000000000000>:0) Client.%269e089bd13271c548786f79ee0976351d554e99 (%68bbe2b5ef761edef45348d7aaa8de9c7b786f1f %4a64e2ab8e361835e1763395e109268ce4557818) (at <00000000000000000000000000000000>:0) %5b0254d3a7626868bc8529c15229ac755234e613.%3cd330e5b999ce6a5633ed9dec75130508e24fdd (%e32f3bbe7d723f441133b9228dc7a2fb74fa9d3a %4ef91c701b0310fc8cc5c3bedd8c58c7ec15bd90) (at <00000000000000000000000000000000>:0) %001b6b0b81cab7a6523b0abc3e40867c8c6b56dc.%79d34f87640b1d2c7a8e759a38069eab134cea2a () (at <00000000000000000000000000000000>:0) Client.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) BasePlayer:%06e5dd9d97a8285283af40b039a9299e70ef76e0(BasePlayer, UInt32, %68bbe2b5ef761edef45348d7aaa8de9c7b786f1f) BaseEntity:%75793a1cf0d74564c7d0000f2471f0d970690285(UInt32, %68bbe2b5ef761edef45348d7aaa8de9c7b786f1f) Client:%c7115bed6f2fc4e23d38be716247fd4c3c4cfcb6(%68bbe2b5ef761edef45348d7aaa8de9c7b786f1f) Client:%269e089bd13271c548786f79ee0976351d554e99(%68bbe2b5ef761edef45348d7aaa8de9c7b786f1f) %5b0254d3a7626868bc8529c15229ac755234e613:%3cd330e5b999ce6a5633ed9dec75130508e24fdd(%e32f3bbe7d723f441133b9228dc7a2fb74fa9d3a) %001b6b0b81cab7a6523b0abc3e40867c8c6b56dc:%79d34f87640b1d2c7a8e759a38069eab134cea2a() Client:Update()

 

If I kill the player in-game, and then they try to rejoin, the error shifts to this:

 

Quote

RPC Error in ReceiveFogOfWarImages: Index was outside the bounds of the array. at BasePlayer.%655e5d83be900064cb780124bc8d1adc64b7e230 (BaseEntity+%43881ca271bc2df20cb4d6bcd47e21366e52f671 %43c93bc914f3150d103554b3fb97a506b5fa7ec2) [0x00000] in <00000000000000000000000000000000>:0 at BasePlayer.%fbba0566ab7a0bd07c472a0faae9c57a63626088 (BasePlayer %41600dde11de3c72944dcefcfc30ede26cad2826, System.UInt32 %e9693808aa47da65b3f203352d5e33cea7cd7f08, %8a44066ca91924f75ac85f3b95c111b8a575da6a %43c93bc914f3150d103554b3fb97a506b5fa7ec2) [0x00000] in <00000000000000000000000000000000>:0 at BaseEntity.%57573d8b75eafe04855c32d611dc0dba0ad69f39 (System.UInt32 %d899a001fcabc4bf2943803b4e0392c0dc13bc61, %8a44066ca91924f75ac85f3b95c111b8a575da6a %6fb0a4ba7f6048403ff34c1573cc776f81f810fa) [0x00000] in <00000000000000000000000000000000>:0 at Client.%8dfe08af9b364388838609a7f8da634046f69dd5 (%8a44066ca91924f75ac85f3b95c111b8a575da6a %c1bd100d4b7932325694d913d6073b6d6cbcb66a) [0x00000] in <00000000000000000000000000000000>:0 at %947456ef1a0a467ca294b1d4004a13b8e256b623.%25c0db1e9c1d19949a2b808077b3e137f265847f (%6e62d84b8d7c1a0b0397aa4707683a0947dae5e0 %f513c48fbe7bb07ffe02d8a26b0b97a08f423351) [0x00000] in <00000000000000000000000000000000>:0 at %859aa2adea0f775ec132ef32475a000dd021b62d.%8426bdfb9ade8ad4bc5a6c97503424bfe50bcdd2 () [0x00000] in <00000000000000000000000000000000>:0 at Client.Update () [0x00000] in <00000000000000000000000000000000>:0


I removed the limit entities plugin, the server had a daily restart, and then the player could re-join the server again.

Am I right that Limit Entities is a possible culprit for this RPC error?

Thank you for your time.

MON@H

Posted

Limit Entities has nothing to do with errors you posted. 

MON@H

Posted

Changed Status from Pending to Not a Bug

1.9m

Downloads

Total number of downloads.

9.2k

Customers

Total customers served.

134.9k

Files Sold

Total number of files sold.

2.8m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.