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Wolf spawn damage - Evil

Closed 2.1.5

Mike6FO
Mike6FO

Posted

Anyway to disable the initial spawn in damage that occurs when Evil spawns wolfs?

Currently, with a hazmat on, at the edge of Evil's roam range, wolfs spawn in at Evil's position and player loses 55 health.  Had one player die just flying over him.

aimacak

Posted

Thank you for contacting support, I'm glad if your problem is solved, if not, you can write here, even in a closed topic, or join the Mad Mappers Discord server, where you can also create a ticket and communicate in real time, which sometimes greatly speeds up problem solving. And I apologize if this message has caused you any discomfort, you can ignore it, thank you for your understanding.

KpucTaJl

Posted

Changed Status from Pending to Closed

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