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Add support for custom monuments via Monument Marker.prefab

Closed 1.0.6

MasterSplinter
MasterSplinter

Posted

Could we get BotReSpawn to support custom monuments. 

Really annoying having to place each bot every wipe for custom monuments just because they moved location on the map.

Also would allow people that make monuments with npc’s to share pre made data files. Then if they would like to share or sell there monument, it will be How they intended it and would but less hassle on the receiver

  • Administrator
Steenamaroo

Posted (edited)

Hi,
I talked to a few mappers about this this month.
Unfortunately the issue isn't so much finding the monument as it is getting the rotation of the monument.
I don't think there's a way to do that, at present, which means if I auto-detect your custom monuments and you add custom spawn points to those profiles,
then you have the same monument on your next map but rotated slightly, the custom spawnpoints won't be where you expect them to be.

If there is a way to get rotation of a custom monument then I'd love to add auto-detect+migrate for them,
but I don't think there is right now.

Edited by Steenamaroo
MasterSplinter

Posted

7 minutes ago, Steenamaroo said:

Hi,
I talked to a few mappers about this this month.
Unfortunately the issue isn't so much finding the monument as it is getting the rotation of the monument.
I don't think there's a way to do that, at present, which means if I auto-detect your custom monuments and you add custom spawn points to those profiles,
then you have the same monument on your next map but rotated slightly, the custom spawnpoints won't be where you expect them to be.

If there is a way to get rotation of a custom monument then I'd love to add auto-detect+migrate for them,
but I don't think there is right now.

hmm maybe have a look at Monument Addons by white thunder. I used to use it to spawn a magnetic crane at my scrap yard monument when the static one use to break the map as it needed to be spawned after boot. it spawned the crane always at the correct location but only if I snapped the monument marker.prefab to the monument as it used that to locate the monument.  

Only other thing is that could maybe work is that if you make the user put in the coordinates manually in a data file as thats a lot easier than moving them each wipe lmao

Guest

Posted

Changed Status from Pending to Closed

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