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Multiple BoxCollider Negative Scale Errors

Pending 1.1.0

sabi_maru
sabi_maru

Posted

Hello,

I recently purchased your "City Has Fallen V1.1 - Kaho" prefab pack and used it in a Rust custom map via RustEdit. After placing several of the prefabs, I noticed multiple errors in the Rust console such as:

BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\City Has Fallen V1.1 - Kaho:553872:/assets/bundled/prefabs/modding/cubes/tiled/cube_tiled_concrete_08.prefab"

Screenshot-2025-02-1916_12_58.png.46733b9f1ede813c4f771acd1dd26019.png

Thank you for your time, and I look forward to any fix or update you can offer.

Kaho

Posted

Hey,

this error are "normal" and will happen to alot of custom maps/prefabs 🙂
Nothing that effect the server. Its jsut Rust telling you that some parts are resized and not at a normal size state.


Greetings

Kaho

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