Jump to content

minor error at at

Pending 1.0.1

antho-blod
antho-blod

Posted

hello the monument works but generates some errors at start

 

 

 

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/cubes/concrete_d_cube.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_reinforced.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

01/27 21:50:42 | BoxCollider does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path ":\terragrouplab_v1.0.1.prefab\terragrouplab_v1.0.1:48427:/assets/bundled/prefabs/modding/glass/glass_type_1.prefab"

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.4m
Total downloads
Customers
10.9k
Customers served
Files Sold
156.6k
Marketplace sales
Payments
3.4m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.