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No Damage - Other Issues

Closed 1.1.17

Perfectangel01
Perfectangel01

Posted (edited)

Bradleys are not doing damage to players bases walls.

They do damage outside Refiners / Furnaces/Doors (deployables)

"Attack owner": true,
        "Target sleeping players": false,
        "Only owner can damage (and team if enabled) ": true,
        "Allow Bradley to target other players": false,
        "Block damage to calling players bases": false,
        "Block damage to other players bases": true,
        "Block damage to other players": true,
        "Disable Bradley gibs": false,

I do want them to do damage


Other issue: Players can throw drops, and it called bradley and sometimes remain in their inventory (Duping issue)

How can I disable the NPCs from the bradleys or change their clothing and guns?

Edited by Perfectangel01
ZEODE

Posted (edited)

On 1/27/2025 at 8:35 PM, Perfectangel01 said:

Bradleys are not doing damage to players bases walls.

They do damage outside Refiners / Furnaces/Doors (deployables)

"Attack owner": true,
        "Target sleeping players": false,
        "Only owner can damage (and team if enabled) ": true,
        "Allow Bradley to target other players": false,
        "Block damage to calling players bases": false,
        "Block damage to other players bases": true,
        "Block damage to other players": true,
        "Disable Bradley gibs": false,

I do want them to do damage


Other issue: Players can throw drops, and it called bradley and sometimes remain in their inventory (Duping issue)

How can I disable the NPCs from the bradleys or change their clothing and guns?

No damage usually means you haven't set up your True PVE rules correctly, particularly if deployables are being damaged but not building blocks. We use the plugin on our live servers with TruePVE and it works as intended.

Duping issue is usually due to the use of Supply Signal limiting plugins such as Signal Cooldown, if you use this plugin there is a fix on my Discord.

On the current version there are no NPC options, but this has already been implemented on the new version which is still work in progress and will be released soon. Options for when the NPC will be deployed, kits, or prevent NPC deploy will be options.

Edited by ZEODE
ZEODE

Posted

Changed Status from Pending to Closed

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