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I can't figure out how to remove the level cap

Pending 2.4.9

Leonard Hagedorn
Leonard Hagedorn

Posted

I am trying to find a way to remove the level cap so my players can keep upgrading with more and more resources. 

Also, how would I add leather as a required resource? might give my players a reason to hunt.

ThePitereq

Posted

there is no option of no level cap, you need to manually setup each level, you can add requirement by just adding another resource as requirement or change existing one by changing shortname to leather

Leonard Hagedorn

Posted

Right, i got that. I was wondering if anyone knew the exact line of code that states: this is this level, this is what this level does, i was having trouble reading how it is set up. I see upgrades, and then it goes in order of 1.0 resources generated, then 1.2, which im assuming indicates level 1 and then level 2, if i add on more "tiers" below it, does the code just automatically assign a level number to that upgrade as it goes down the list of available built in "upgrades"? Will it stop if I only add these upgrades or will it roulette around without know what is considered the "max" upgrade. I don't see anything that SPECIFICALLY states, if this level then this is stats.

ThePitereq

Posted

10 minutes ago, Leonard Hagedorn said:

Right, i got that. I was wondering if anyone knew the exact line of code that states: this is this level, this is what this level does, i was having trouble reading how it is set up. I see upgrades, and then it goes in order of 1.0 resources generated, then 1.2, which im assuming indicates level 1 and then level 2, if i add on more "tiers" below it, does the code just automatically assign a level number to that upgrade as it goes down the list of available built in "upgrades"? Will it stop if I only add these upgrades or will it roulette around without know what is considered the "max" upgrade. I don't see anything that SPECIFICALLY states, if this level then this is stats.

it goes from up to down, there is no random or anything

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