Jump to content

NPC's wont despawn

Pending 1.3.1

Garudazeno
Garudazeno

Posted

I think I've made a terrible mistake. I was messing around with the mining outpost NPC's. Changing up their weapons to see if stuff like bows would work. The crossbow worked fine. Then I gave them compound bows. After testing I opted to unload the plugin and quit testing for the night. Unfortunately the NPC's did not despawn.

They also stopped moving and sometimes don't have animations.  I have deleted everything related to BetterNpc's but the NPC's just remain there. Now I'm left with unkillable NPC's that don't disappear after restart. I think I messed up bigtime. How do I get rid of these NPC's? It's just at mining outpost, the ones I was tinkering with.

Jbird

Posted

8 hours ago, Garudazeno said:

I think I've made a terrible mistake. I was messing around with the mining outpost NPC's. Changing up their weapons to see if stuff like bows would work. The crossbow worked fine. Then I gave them compound bows. After testing I opted to unload the plugin and quit testing for the night. Unfortunately the NPC's did not despawn.

They also stopped moving and sometimes don't have animations.  I have deleted everything related to BetterNpc's but the NPC's just remain there. Now I'm left with unkillable NPC's that don't disappear after restart. I think I messed up bigtime. How do I get rid of these NPC's? It's just at mining outpost, the ones I was tinkering with.

Most all weapons have been made to work, there are very few that don't or won't.

I haven't heard instances of NPCs staying around when the plugin has been unloaded. You could try unloading NpcSpawn itself and that should get rid of them.

This issue has persisted through a restart though? That part surprises me the most. Are you sure you've removed everything? I feel like once you get BetterNpc back to default or working settings you should be able to start it up and get back to business. Let me know about those questions first though and we will go from there.

Garudazeno

Posted

I've managed to get rid of them by deleting all the data files. Apparently though when you give the NPC's weapons they can't handle they will become 'ghosts' leaving a physical presence where the NPC should have spawned but they will move around invisibly. An easier way to kill them is with a flamethrower, it's ironically a bit like playing prop hunt. 

So far I've seen no melee weapons work, which is a shame. Also bows, flamethrowers and certain guns like eoka's don't work. Let me know if I'm wrong because I'd love to equip some NPC's with these weapons. Crossbows do work.

Jbird

Posted

On 10/27/2024 at 7:16 AM, Garudazeno said:

I've managed to get rid of them by deleting all the data files. Apparently though when you give the NPC's weapons they can't handle they will become 'ghosts' leaving a physical presence where the NPC should have spawned but they will move around invisibly. An easier way to kill them is with a flamethrower, it's ironically a bit like playing prop hunt. 

So far I've seen no melee weapons work, which is a shame. Also bows, flamethrowers and certain guns like eoka's don't work. Let me know if I'm wrong because I'd love to equip some NPC's with these weapons. Crossbows do work.

I've never had that feedback of NPCs being left behind but there was likely a configuration issue if you fixed it by deleting and starting again.

Most melee weapons do work. perhaps you are not using the right short.name and the flamethrower works as well, the most recent update notes even show where the process was improved with the most recent update. The list of things you can not use is incredibly short I do think maybe the compound bow was one of them, I can get the list if you need it. If you can give a list of what you have tried that you think doesn't work I will tell you which should work and which don't, share the short names you've used so I can confirm or correct them.

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.3k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.