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Firendly Fire and monuments

Not a Bug 0.1.10

OhanaGamrGrl
OhanaGamrGrl

Posted

I have tried all day to figure this out, if you enter a monument on a team you can hurt each other and also the radius to enter monumnets is to close,  cant snipe enemys from a distence and team mates cant loot if we are at the same place

IIIaKa

Posted

Changed Status from Pending to Work in Progress

IIIaKa

Posted

@OhanaGamrGrl
Hello. Regarding monument boundaries, you can adjust the boundaries in the monument settings(*SERVER*\oxide\data\MonumentsWatcher\MonumentsBounds.json) within the MonumentsWatcher plugin.
To see the boundary, you can use the command /monument show gas_station_1_4 or simply use it without specifying the monument name(you must be inside it) with /monument show

IIIaKa

Posted

  • Center - Vector3 coordinates of the monument's center.
  • CenterOffset - the offset from the Center. Sometimes the Center can be shifted from the actual center of the monument.
  • Size - Defines the size of the cuboid formed by the offsets in each direction (x, y, z) from the center.
    For example, if you specify 50 for the height, it means 50 units up from the center and 50 units down, resulting in a total height of 100 units. The same applies to the other coordinates.
  • Rotation - Rotation of the monument relative to the world.

It's better not to touch the Center and Rotation parameters for vanilla monuments, as they are usually correctly calculated during the first initialization after a wipe.

Using the example of boundaries for ferry_terminal_1

Default(for my map):

"ferry_terminal_1": {
    "Center": {
      "x": 1181.49207,
      "y": 1.25,
      "z": -1610.2207
    },
    "CenterOffset": {
      "x": 4.0,
      "y": 12.0,
      "z": 18.0
    },
    "Size": {
      "x": 215.0,
      "y": 45.0,
      "z": 205.0
    },
    "Rotation": {
      "x": 0.0,
      "y": 184.830338,
      "z": 0.0
    }
  }


Modified:

"ferry_terminal_1": {
    "Center": {
      "x": 1181.49207,
      "y": 1.25,
      "z": -1610.2207
    },
    "CenterOffset": {
      "x": 4.0,
      "y": 12.0,
      "z": 18.0
    },
    "Size": {
      "x": 250.0, <= Change in length
      "y": 60.0, <= Change in height
      "z": 250.0 <= Change in width
    },
    "Rotation": {
      "x": 0.0,
      "y": 184.830338,
      "z": 0.0
    }
  }


In your case, it's enough to increase the values for x and z.

IIIaKa

Posted

@OhanaGamrGrl

Quote

if you enter a monument on a team you can hurt each other 

I didn’t quite understand. Are you saying that friends can damage each other? Is this only in monuments, PvP monuments or also outside of monuments?
Also, it's possible that friendly fire is enabled in your team(/realpve team ff).

IIIaKa

Posted

@OhanaGamrGrl

Quote

and team mates cant loot if we are at the same place

I didn’t quite understand what you’re referring to. What can’t be looted? And where?

dfgas

Posted (edited)

this fixed my problem. mine was everywhere though. "/realpve team ff" fixed it

 

question is though, how do we get this as default. 

Edited by dfgas
IIIaKa

Posted

Changed Status from Work in Progress to Not a Bug

IIIaKa

Posted

If the issue persists, feel free to report it in this thread.

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