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Unable to recognize custom items in the kits plugin.

Pending 1.2.2

laodu

Unable to recognize custom items in the kits plugin.

In the kits plugin, loot is a custom name that becomes the default Rust item name when called through the custom boot plugin.

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  • Administrator

Hi,
CustomLoot can give out custom items (custom names and skins for vanilla items), but you have to set up those items using a chat command.

From the plugin description

 

Dec '23 1.2.2 update.

Customloot now supports treating specific skinned items as if they are unique items.

For example you could create skinned paper as ‘Money’, and it will be treated as unique, with totally separate settings and options from regular paper.

The format for creating items is that you hold your skinned item and type
/CustomLoot ExistingLootTable Category CustomName

so, for example, if you want to skin paper with skin 012345 and use it as ‘Money’ in a loottable called ‘AirdropTable’,
hold some paper with that money skin and type
/CustomLoot AirdropTable Resources Money

You can also specify “All” instead of a specific loottable
/CustomLoot All Resources Money

Edited by Steenamaroo
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I'm sorry, I sent it to the wrong location. It is the BotReSpawn plugin that sets KITS clothing and loot. If the KITS plugin has custom items, they cannot be recognized.

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  • Administrator

I'm not sure I understand properly but if you're somehow putting custom items into Kits and then finding that when the npcs get those items they are just vanilla,
then I think that would be a Kits.cs plugin issue rather than a BotReSpawn one.

If that's not the case, tell me more. 👍

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  • Administrator

Yes, I understand, but BotReSpawn just asks Kits plugin for the items then puts them in the npc's inventory.
If the items are incorrect in some way that's going to be a question for the Kits plugin developer, rather than me.

To prove that, one way or other, strip your character in game and redeem the kit yourself.
Are the items you receive correct, or do you see the issue?

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