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Bot names not working

Pending 1.2.8

Rynki

When killing (or being klilled) by a bot, the names aren't appearing. Whether that it the random name for a biome, a prefix name for a monument or a named bot.

Everything is just reporting as "Scientist"

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Hi,
Thanks for reporting it.
Looks like Facepunch locked it down making it so that displayName can't be set.

There is a way around it but, for BotReSpawn anyway, it's a long way.

I think I'll wait it out incase Facepunch reverse the change or accommodate the modding community.
It's happened before.

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Announcement_Text seems to be working fine.
 

Make sure you have Announce_Spawn set to true, as well as putting in your Announcement_Text,
and also make sure you make these changes with the plugin unloaded, then load the plugin after the changes have been saved.

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Announcement_Text , I was running normally until the update. After this update, it won't work anymore.

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I tested here to confirm, although it's just a simple PrintToChat - Completely unrelated to the displayNames issue and unlikely to break.

Maybe something's changed with another plugin that filters or alters chat?

 

I'd suggest double-checking that Announce is true and the text is setup as you want for some profile,
then reload that profile.

Ensure that the npc spawns either by going there or checking bots.count.

If the npc spawns but you see no announcement, I'd probably unload all other plugins then try again.

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Thank you for providing the information, it should be my operational issue. I will verify.

5 hours ago, Rynki said:

可以确认,公告文本运行正常。

 

 

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  • Administrator
Hi,
Thanks for reporting it.
Looks like Facepunch locked it down making it so that displayName can't be set.

There is a way around it but, for BotReSpawn anyway, it's a long way.

I think I'll wait it out incase Facepunch reverse the change or accommodate the modding community.
It's happened before.

See above^^

RadiableBases isn't really relevant here. It's a different plugin.

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  • Administrator

Change of plan. Looks like I can patch around it fairly easily.
I'll do updates for BotReSpawn and NPCKits soon.

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The name of NPC has returned to default.

The NPC name suddenly reverted back to default. After reloading the plugin, it returned to normal.

I executed the command '/botespawn add' today

Edited by laodu
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I updated BotReSpawn 10 days ago to address this issue.
All names would have worked again upon install of V1.2.9. 👍

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On 9/17/2024 at 3:07 PM, laodu said:

The name of NPC has returned to default.

The NPC name suddenly reverted back to default. After reloading the plugin, it returned to normal.

I executed the command '/botespawn add' today

After the server is restarted, the modified NPC names can be displayed normally, but after a few hours, the NPC names will return to their default and the server must be restarted to restore normalcy. I discovered this issue a long time ago, when I initiated a question here. I always thought it was a problem with my settings. After about a month of verification. I have confirmed that NPC names will revert back to default.

 

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Reloading the plugin, the modified NPC name can now be displayed normally. But after a few hours, NPCs will also revert back to their default names.

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