Jump to content

Autoturrets not activating automatically

No Response 1.1.3

JohnLaundry
JohnLaundry

Posted

Unsure if I'm just missing something, auto turrets did not automatically enable on purge day. 

  "Abandoned Settings": {
    "Auto Turrets": {
      "Enabled": true,
      "Aim Cone": 5.0,
      "Ammo": 256,
      "Infinite Ammo": true,
      "Minimum Damage Modifier": 1.0,
      "Maximum Damage Modifier": 1.0,
      "Start Health": 1000.0,
      "Sight Range": 30.0,
      "Double Sight Range When Shot": false,
      "Set Hostile (False = Do Not Set Any Mode)": true,
      "Has Power": true,
      "Requires Power Source": false,
      "Remove Equipped Weapon": false,
      "Random Weapons To Equip When Unequipped": [
        "rifle.ak"
      ]
    },

JohnLaundry

Posted

I make a one-off base with only one turret and it does activate, is there a turret activation limit?

 

nivex

Posted

yes it appears so as it seems to be a server side issue. i'll likely have to use some sort of delay

Rust Admin

Posted

I actually have the opposite issue...

The autoturrets activated and placed guns in them when I did /sar . (as they should)
Problem is, when I cancelled it (sar cancel) and the autoturrets stayed on and I couldnt turn them off unless i destroyed them.

not a big deal, but if players find this out, they could place turrets all around with no power and nothing in them...run /sar and have unlimited turrets forever.

nivex

Posted

ah yes I will change this to deactivate them in that situation. thanks for reporting it. @Rust Admin

Guest

Posted

Changed Status from Pending to No Response

1.4m

Downloads

Total number of downloads.

6.9k

Customers

Total customers served.

102.2k

Files Sold

Total number of files sold.

2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.