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Event stopping at random times.

Pending 2.2.4

Aton
Aton

Posted (edited)

I've had the plugin up and running for a long while with no issues. Just recently it starts the event, someone goes over to take it and then dies. They get back to the event and it ends abruptly. I have webhooks to monitor the times and the chinook came to pick up prototypes at 7:08 pm and the event ended randomly at 7:18. Its set to run for 1 hour. Only thing I've changed with the config is adding the webhook to monitor start and stop times. I'm also running PVE mode just for reference. 

Edited by Aton
added info
Jbird

Posted

17 hours ago, Aton said:

I've had the plugin up and running for a long while with no issues. Just recently it starts the event, someone goes over to take it and then dies. They get back to the event and it ends abruptly. I have webhooks to monitor the times and the chinook came to pick up prototypes at 7:08 pm and the event ended randomly at 7:18. Its set to run for 1 hour. Only thing I've changed with the config is adding the webhook to monitor start and stop times. I'm also running PVE mode just for reference. 

Check the delay you have for the chinooks departure. If you have the event running for a longer time, you will want to have a longer departure delay for the chinook. Picking up the prototypes is essentially the end of the event, so if it gets to that point it's not random, it's just already reached the final point of the event. Delaying the chinook will allow it to run the full time that you are intending.

Aton

Posted

I haven't messed with the delay so its set to the initial 0.0 time. Should it be like 45 minutes if the event is 1 hour?

Jbird

Posted

1 hour ago, Aton said:

I haven't messed with the delay so its set to the initial 0.0 time. Should it be like 45 minutes if the event is 1 hour?

Yes you may need to tweak it a bit to find a sweet spot but you'd want to give it a delay, I believe the timer is in seconds too just a heads up. Once you get it dialed into a good spot I think there is some slight difference on other maps depending on the chinooks spawn point but at that point it should not be a big difference just like a minute or two if that makes sense.

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