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steampunkvalley: Issues with vehicle registration

Not a Bug 0.1.8

IIIaKa
IIIaKa

Posted

By @steampunkvalley
 

Quote

Hello! We are configuring this for our server and testing out the vehicle privatization feature and have come across a few bugs/issues.

1. If the vehicle is destroyed (decayed, for example), the data is erased from the data file, but the game will not allow me to register a replacement vehicle.

2. All of the verbiage of the notifications regarding how many registrations I have available/used is backwards. This should say either "You have 0 out of 2 available." OR "You have used 2 out of 2 available."

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IIIaKa

Posted

Changed Status from Pending to Can't Reproduce

IIIaKa

Posted (edited)

@steampunkvalley
Hello!

  1. As far as I understand, you are saying that after registering the maximum number of vehicles, if at least one is destroyed, you cannot register a new one?
    I checked on my end, everything works fine. I destroyed vehicles both with C4 and through ent.kill, and I was still able to register a new vehicle in place of the destroyed one.
  2. I will update it to reflect the correct information.
Edited by IIIaKa
steampunkvalley

Posted

Another update and think we have resolved our issue.  There is currently a carbon issue with itself and the Carbon Server Metrics module.  If you use RSM, OnEntityKill does not fire.  We have removed RSM for now till an update gets pushed out to Carbon to fix it.  Everything seems to be working properly with the server metrics removed.

  • Like 1
IIIaKa

Posted

9 hours ago, steampunkvalley said:

Another update and think we have resolved our issue.  There is currently a carbon issue with itself and the Carbon Server Metrics module.  If you use RSM, OnEntityKill does not fire.  We have removed RSM for now till an update gets pushed out to Carbon to fix it.  Everything seems to be working properly with the server metrics removed.

Hello, I'm glad to hear that the issue was resolved.

IIIaKa

Posted

Changed Status from Can't Reproduce to Not a Bug

IIIaKa

Posted

If the issue persists, feel free to report it in this thread.

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