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(Feature Request) - Limit Crafting by Tier

Pending 1.2.3

Somescrub
Somescrub

Posted

I'm running a progression system that is meant to scale, with the hardest content lending itself to highly altered equipment via Epicloot. I have a great desire to add some additional tiers beyond "S", but I don't want items in these other tiers to be craftable as Epicloot items. Is that something you could add relatively easily? - would be an awesome enhancement!

imthenewguy

Posted

I'd have to look at the code and see if the tiers are scalable. Would also require permission based overrides as well.

  • Love 1
Somescrub

Posted (edited)

Hey there @imthenewguy,

Testing out your latest update, have some questions pertaining to the permissions per tier:
 

      "tierInfo": {
        "e": {
          "chance_weight": 100,
          "min_value": 0.25,
          "max_value": 0.5,
          "required_crafting_perm": true
        },
        "s": {
          "chance_weight": 0,
          "min_value": 0.15,
          "max_value": 0.25,
          "required_crafting_perm": null
        },
        "a": {
          "chance_weight": 0,
          "min_value": 0.1,
          "max_value": 0.17,
          "required_crafting_perm": null
        },
        "b": {
          "chance_weight": 0,
          "min_value": 0.05,
          "max_value": 0.12,
          "required_crafting_perm": null
        },
        "c": {
          "chance_weight": 0,
          "min_value": 0.03,
          "max_value": 0.08,
          "required_crafting_perm": null
        }
      },



What does "required_crafting_perm": null need to change to in order for it to be restricted to a perm?

I tried true/false, and "EpicLoot.craft" as options, but all of my tests have failed when setting the new tier to the highest probability and the others to 0 (testing to make sure it absolutely blocks it in all cases)

Edited by Somescrub
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