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Loot spawning configuration

Closed 1.5.1 1.7.0

Hello,

I have worked with many loot population plugins in Rust. This one kind of confuses me when it comes to how long it takes for loot to respawn in containers after they are looted. Can I get some more detailed info on this please?

Also,

Can we get a list of all the prefab names that we can use with this plugin? Like is there a link to a page that shows the name and the image of the prefab?

Thanks in advance

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13 hours ago, Jaws said:

Hello,

I have worked with many loot population plugins in Rust. This one kind of confuses me when it comes to how long it takes for loot to respawn in containers after they are looted. Can I get some more detailed info on this please?

Also,

Can we get a list of all the prefab names that we can use with this plugin? Like is there a link to a page that shows the name and the image of the prefab?

Thanks in advance

Hello! Yeah, my apologies for not including this in the description, I've obviously overlooked adding it.

  • So (ALL) the lootables reset every in-game day (at 00:00am Rust time). If that is going to be an issue, I am able to add more configurations for it based on great suggestive requests.
  • For the list of prefab names, I do not currently have one as it uses actual objects' names, of which they sometimes aren't even prefab names RustEdit has.
    Although, since this is confusing enough to figure out how to add your own filters, I will be adding an admin-only command which will tell you the name of the object you're looking at in the game for you to take and put in your custom config to make it a lootable item. 

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19 hours ago, Raul-Sorin Sorban said:

Hello! Yeah, my apologies for not including this in the description, I've obviously overlooked adding it.

  • So (ALL) the lootables reset every in-game day (at 00:00am Rust time). If that is going to be an issue, I am able to add more configurations for it based on great suggestive requests.
  • For the list of prefab names, I do not currently have one as it uses actual objects' names, of which they sometimes aren't even prefab names RustEdit has.
    Although, since this is confusing enough to figure out how to add your own filters, I will be adding an admin-only command which will tell you the name of the object you're looking at in the game for you to take and put in your custom config to make it a lootable item. 

I would love to see an item respawn timer for every prefab in the config.

For example:

The cash register timer can be (1800 seconds = 30 minutes)
If that prefab has the lock option turned on, it will relock and refresh the loot

Edited by Jaws

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On 10/11/2021 at 12:35 PM, Raul-Sorin Sorban said:

Hello! Yeah, my apologies for not including this in the description, I've obviously overlooked adding it.

  • So (ALL) the lootables reset every in-game day (at 00:00am Rust time). If that is going to be an issue, I am able to add more configurations for it based on great suggestive requests.
  • For the list of prefab names, I do not currently have one as it uses actual objects' names, of which they sometimes aren't even prefab names RustEdit has.
    Although, since this is confusing enough to figure out how to add your own filters, I will be adding an admin-only command which will tell you the name of the object you're looking at in the game for you to take and put in your custom config to make it a lootable item. 

I would also like to see an item durability randomizer like CustomLoot has. Like we can set each loot table prefab between 0-100. So then each item that has durability will spawn with a random amount of durability between the two numbers.

P.S - That respawn timer would be a great addition for each prefab in the config as well.

So far this plugin is great, and has tons of future potential. Thank you for it.

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8 hours ago, Jaws said:

I would also like to see an item durability randomizer like CustomLoot has. Like we can set each loot table prefab between 0-100. So then each item that has durability will spawn with a random amount of durability between the two numbers.

P.S - That respawn timer would be a great addition for each prefab in the config as well.

So far this plugin is great, and has tons of future potential. Thank you for it.

Added them both. Thank you.

  • Love 1

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