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"The time that the Event Owner may not be inside the event zone [sec.]": 300,

Closed 1.4.2

laodu
laodu

Posted

"The time that the Event Owner may not be inside the event zone [sec.]": 300,

This setting has not taken effect. If a player is locked and does not continue with this event, their ownership will still remain the same after 300 seconds, and their ownership will not be affected

 

Adem

Posted

Changed Status from Pending to Work in Progress

Adem

Posted

I do not confirm it. It works correctly on my server.
image.png.d6926d5dc3f44ac9cdde54c6de9cc53c.pngimage.png.9abf7963ec2eaa59f69810871ec6c540.png

laodu

Posted

You didn't understand what I meant. If player A gains ownership and leaves midway without continuing to participate in this event, the ownership will always belong to player A. Other players cannot regain ownership of this event.

Adem

Posted

I still don't understand. I left the event area and after the time specified in the config, the event owner was reset. And anyone can become the owner

laodu

Posted

Sputnik.jsonThis is my configuration, and today I also discovered this issue for the first time. This has not happened before, and it is normal. Today I observed that player A obtained ownership of this event after shooting an armed helicopter, and he left midway. Until the end of the event, the ownership remained with player A. It is estimated that this situation occurs occasionally.

Adem

Posted

Any errors in console? 

laodu

Posted

(19:03:46) | [Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes

(19:03:46) | [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

(19:03:46) | [Physics.PhysX] computeMassAndInertia: Dynamic actor with illegal collision shapes

(19:03:46) | [Physics.PhysX] PxRigidBodyExt::setMassAndUpdateInertia: Mass and inertia computation failed, setting mass to 1 and inertia to (1,1,1)

 

This prompt appears twice on the console

Adem

Posted

This is not related to the problem

laodu

Posted

There are no other prompts on the console. I just verified everything again.

Adem

Posted

Ok. Try to repeat this problem and record a video

Adem

Posted

You can make this time 10 seconds, so you don't have to wait that long.

laodu

Posted

Okay, I'll go test it! Thank you very much for your reply!

laodu

Posted

Players outside the dome attack armed helicopters and NPCs to gain ownership. The player did not enter the interior of the dome and eventually left the event. The player's ownership will remain until the event ends.

Adem

Posted

Thanks for the information. I will test this and the developer of the Pve Mode plugin and I will solve this problem.

Adem

Posted (edited)

I confirm the problem. Informed the creator of PveMode.
He said that this setting will not allow the player to become the owner of more than one event and will partially solve this problem:
"Block a player from entering the event area if he is the owner of another event? [true/false]"
There's nothing I can do
The creator of the pve mod promised to fix it in the next update.

Edited by Adem
laodu

Posted

When the event begins, there is a certain probability that the following prompt will appear on the console.

(00:28:58) | Calling hook CanEntityTakeDamage resulted in a conflict between the following plugins: NpcSpawn - True (Boolean), PveMode (False (Boolean))
 

Adem

Posted

Changed Status from Work in Progress to Closed

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