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NRE

Closed 1.6.0

MrLiquid
MrLiquid

Posted

I wonder if this is caused by ArmoredTrain

 

Is anyone else suffering the same errors?

 

Server Exception: Mountable Cycle
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Collider.Internal_ClosestPointOnBounds_Injected(UnityEngine.Collider,UnityEngine.Vector3&,UnityEngine.Vector3&,single&)
  at UnityEngine.Collider.Internal_ClosestPointOnBounds (UnityEngine.Vector3 point, UnityEngine.Vector3& outPos, System.Single& distance) [0x00000] in <fd51ff84e20646469cff4070075c2db3>:0 
  at UnityEngine.Collider.ClosestPointOnBounds (UnityEngine.Vector3 position) [0x0000d] in <fd51ff84e20646469cff4070075c2db3>:0 
  at CompleteTrain.ApplyCollisions (System.Single trackSpeed, TrainCar ourTrainCar, UnityEngine.Vector3 forwardVector, System.Boolean atOurFront, TriggerTrainCollisions trigger, System.Single ourTotalMass, CompleteTrain+StaticCollisionState& wasStaticColliding, CompleteTrain+StaticCollisionState otherEndStaticColliding, System.Single deltaTime) [0x001cf] in <ea6d5972af774897b2ddf71e06b9c234>:0 
  at CompleteTrain.ApplyCollisionsToTrackSpeed (System.Single trackSpeed, System.Single totalMass, System.Single deltaTime) [0x00090] in <ea6d5972af774897b2ddf71e06b9c234>:0 
  at CompleteTrain.MovementTick (System.Single dt) [0x002c0] in <ea6d5972af774897b2ddf71e06b9c234>:0 
  at CompleteTrain.UpdateTick (System.Single dt) [0x0004a] in <ea6d5972af774897b2ddf71e06b9c234>:0 
  at TrainCar.VehicleFixedUpdate () [0x0001a] in <ea6d5972af774897b2ddf71e06b9c234>:0 
  at (wrapper dynamic-method) BaseMountable.FixedUpdateCycle_Patch0()
  at ServerMgr.FixedUpdate () [0x00018] in <ea6d5972af774897b2ddf71e06b9c234>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception, Object)
ServerMgr:FixedUpdate()
 

Adem

Posted

Hi. I hope I managed to fix this in the latest update. This error is not in the plugin, but in the physics of unity. Let me know if you see it again.

Adem

Posted

Changed Status from Pending to Closed

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