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Dissappearing/modified data

Closed 2.3.12

Somescrub
Somescrub

Posted

I am seeing data loss related to the quarry information across multiple players. I get reports that their quarries/pumpjacks are not visible via the ui anymore, and then I look at the data and it has disappeared from the data file entirely, or it is still there but the steam ID of the owner has changed (last number always replaced with a 0).

There are no errors being generated in console that I can tell

Somescrub

Posted

A little more info on this - it looks like it is changing more than just the last 2 digits of the owner ID. Here is an example of before and after:


Backup data:
    "56": {
      "Quarry Network ID": 1495437004,
      "Quarry Owner": 76561198035243227,
      "Profile": "quarry",
      "Authorized Players": [],
      "Quarry Level": 0,
      "Last Owner Online": "0001-01-01T00:00:00",
      "Quarry Upgrade Types": {},
      "Is Running": false,
      "Resources": [
        {
          "Config Resource Key": "metal2",
          "Output Per Tick": 9.7622
        },
        {
          "Config Resource Key": "metal",
          "Output Per Tick": 9.988246
        },
        {
          "Config Resource Key": "metal1",
          "Output Per Tick": 7.38332558
        }
      ]
    },



At some point after the backup, live:

    "56": {
      "Quarry Network ID": 1495437004,
      "Quarry Owner": 76561198035243230,
      "Profile": "quarry",
      "Authorized Players": [],
      "Quarry Level": 0,
      "Last Owner Online": "2024-04-18T23:14:16.7938095-04:00",
      "Quarry Upgrade Types": {},
      "Is Running": false,
      "Resources": [
        {
          "Config Resource Key": "metal2",
          "Output Per Tick": 9.7622
        },
        {
          "Config Resource Key": "metal",
          "Output Per Tick": 9.988246
        },
        {
          "Config Resource Key": "metal1",
          "Output Per Tick": 7.38332558
        }
      ]
    },

ThePitereq

Posted

Hey! I think we were talking about it on discord. Let's keep it there, closing this one 🙂

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