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Cannot load plugin; using Vanish by whispers

Not a Bug 0.1.3

Daemante
Daemante

Posted (edited)

Here is the error in console:

[04.14 19:24:24] [CSharp] Started Oxide.Compiler v successfully
[04.14 19:24:27] [CSharp] Started Oxide.Compiler v successfully
[04.14 19:24:29] VanishStatus was compiled successfully in 1566ms
[04.14 19:24:29] Unloaded plugin Vanish Status v0.1.3 by IIIaKa
[04.14 19:24:29] Failed to call hook 'OnServerInitialized' on plugin 'VanishStatus v0.1.3' (NullReferenceException: Object reference not set to an instance of an object)
  at Oxide.Plugins.VanishStatus.IsInvisible (BasePlayer player) [0x00022] in <8734002a56ae4ca5859e17dc811b5c0b>:0 
  at Oxide.Plugins.VanishStatus.SendBar (BasePlayer player) [0x00010] in <8734002a56ae4ca5859e17dc811b5c0b>:0 
  at Oxide.Plugins.VanishStatus.InitPlayers () [0x00052] in <8734002a56ae4ca5859e17dc811b5c0b>:0 
  at Oxide.Plugins.VanishStatus.OnServerInitialized () [0x00056] in <8734002a56ae4ca5859e17dc811b5c0b>:0 
  at Oxide.Plugins.VanishStatus.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x004a9] in <8734002a56ae4ca5859e17dc811b5c0b>:0 
  at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <87ce9ac9776a48658bc55eae6debe38b>:0 
  at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0 
  at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <cd7231f30b444d86bc6cca8a53cdd2ea>:0
[04.14 19:24:29] Loaded plugin Vanish Status v0.1.3 by IIIaKa
[04.14 19:24:29] [Image Library] Starting order VanishStatus
[04.14 19:24:29] Image batch (VanishStatus) has been stored successfully
[04.14 19:24:32] VanishStatus was compiled successfully in 1566ms

Vanish.json

Edited by Daemante
Daemante

Posted (edited)

Found and fixed the issue. There was a typo:

Original code: 

private bool IsInvisible(BasePlayer player)

        {

            if (Vanish != null) return (bool)Vanish.Call("IsInvisible2", player);

            if (BetterVanish != null) return (bool)BetterVanish.Call("_IsInvisible", player);

            return false;

        }


Fixed code:

private bool IsInvisible(BasePlayer player)

        {

            if (Vanish != null) return (bool)Vanish.Call("IsInvisible", player);

            if (BetterVanish != null) return (bool)BetterVanish.Call("_IsInvisible", player);

            return false;

        }

VanishStatus.cs

Edited by Daemante
Daemante

Posted

Appears this only works after a reload but doing /vanish in game again doesn't show the indicator.

IIIaKa

Posted

Changed Status from Pending to Not a Bug

IIIaKa

Posted

If you have anything to add, feel free to write in this thread.

Daemante

Posted

Ahhh I see. If that note about IsInvisible2 was always there then my apologies for not seeing/reading it. I will do as instructed. Thank you.

Daemante

Posted

Works like a charm. Thank you.

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